radv: enable more float_controls features

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5773>
This commit is contained in:
Rhys Perry
2020-07-02 13:38:18 +01:00
committed by Marge Bot
parent 23631ddd4d
commit 56d9bcdded

View File

@@ -1557,30 +1557,29 @@ radv_get_physical_device_properties_1_2(struct radv_physical_device *pdevice,
p->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR;
}
/* Do not allow both preserving and flushing denorms because different
* shaders in the same pipeline can have different settings and this
* won't work for merged shaders. To make it work, this requires LLVM
/* With LLVM, do not allow both preserving and flushing denorms because
* different shaders in the same pipeline can have different settings and
* this won't work for merged shaders. To make it work, this requires LLVM
* support for changing the register. The same logic applies for the
* rounding modes because they are configured with the same config
* register. TODO: we can enable a lot of these for ACO when it
* supports all stages.
* register.
*/
p->shaderDenormFlushToZeroFloat32 = true;
p->shaderDenormPreserveFloat32 = false;
p->shaderDenormPreserveFloat32 = !pdevice->use_llvm;
p->shaderRoundingModeRTEFloat32 = true;
p->shaderRoundingModeRTZFloat32 = false;
p->shaderRoundingModeRTZFloat32 = !pdevice->use_llvm;
p->shaderSignedZeroInfNanPreserveFloat32 = true;
p->shaderDenormFlushToZeroFloat16 = false;
p->shaderDenormFlushToZeroFloat16 = pdevice->rad_info.has_packed_math_16bit && !pdevice->use_llvm;
p->shaderDenormPreserveFloat16 = pdevice->rad_info.has_packed_math_16bit;
p->shaderRoundingModeRTEFloat16 = pdevice->rad_info.has_packed_math_16bit;
p->shaderRoundingModeRTZFloat16 = false;
p->shaderRoundingModeRTZFloat16 = pdevice->rad_info.has_packed_math_16bit && !pdevice->use_llvm;
p->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.has_packed_math_16bit;
p->shaderDenormFlushToZeroFloat64 = false;
p->shaderDenormFlushToZeroFloat64 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_llvm;
p->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
p->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8;
p->shaderRoundingModeRTZFloat64 = false;
p->shaderRoundingModeRTZFloat64 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_llvm;
p->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
p->maxUpdateAfterBindDescriptorsInAllPools = UINT32_MAX / 64;