glsl: Exit when the shader IR contains an interface block instance

While writing the link_varyings::single_interface_input test, I
discovered that populate_consumer_input_sets assumes that all shader
interface blocks have been lowered to discrete variables.  Since there
is a pass that does this, it is a reasonable assumption.  It was,
however, non-obvious.  Make the code fail when it encounters such a
thing, and add a test to verify that behavior.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick
2013-10-02 15:57:03 -07:00
parent ba7195d126
commit 5699220cd5
2 changed files with 63 additions and 31 deletions

View File

@@ -1038,7 +1038,7 @@ private:
namespace linker {
void
bool
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs)
@@ -1047,6 +1047,9 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
ir_variable *const input_var = ((ir_instruction *) node)->as_variable();
if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
if (input_var->type->is_interface())
return false;
if (input_var->get_interface_type() != NULL) {
char *const iface_field_name =
ralloc_asprintf(mem_ctx, "%s.%s",
@@ -1060,6 +1063,8 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
}
}
}
return true;
}
}
@@ -1116,11 +1121,17 @@ assign_varying_locations(struct gl_context *ctx,
* not being inputs. This lets the optimizer eliminate them.
*/
if (consumer)
linker::populate_consumer_input_sets(mem_ctx,
consumer->ir,
consumer_inputs,
consumer_interface_inputs);
if (consumer
&& !linker::populate_consumer_input_sets(mem_ctx,
consumer->ir,
consumer_inputs,
consumer_interface_inputs)) {
assert(!"populate_consumer_input_sets failed");
hash_table_dtor(tfeedback_candidates);
hash_table_dtor(consumer_inputs);
hash_table_dtor(consumer_interface_inputs);
return false;
}
foreach_list(node, producer->ir) {
ir_variable *const output_var = ((ir_instruction *) node)->as_variable();