965: get fragment shader compiler compiling
Don't think that it will run though.
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@@ -360,6 +360,11 @@ static INLINE float LOG2(float val)
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#define CEILF(x) ((float) ceil(x))
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#endif
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static INLINE int align(int value, int alignment)
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{
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return (value + alignment - 1) & ~(alignment - 1);
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}
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/* Convenient...
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*/
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extern void _mesa_printf(const char *str, ...);
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