anv/blit2d: Only use one extent in meta_emit_blit2d

Since scaling isn't involved, we don't need multiple extents.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Nanley Chery
2016-03-14 08:15:16 -07:00
parent 92fb65f117
commit 5647de8ba5

View File

@@ -58,10 +58,9 @@ static void
meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
struct anv_image_view *src_iview,
VkOffset3D src_offset,
VkExtent3D src_extent,
struct anv_image_view *dest_iview,
VkOffset3D dest_offset,
VkExtent3D dest_extent)
VkExtent3D extent)
{
struct anv_device *device = cmd_buffer->device;
@@ -79,12 +78,12 @@ meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
vb_data[0] = (struct blit_vb_data) {
.pos = {
dest_offset.x + dest_extent.width,
dest_offset.y + dest_extent.height,
dest_offset.x + extent.width,
dest_offset.y + extent.height,
},
.tex_coord = {
src_offset.x + src_extent.width,
src_offset.y + src_extent.height,
src_offset.x + extent.width,
src_offset.y + extent.height,
src_offset.z,
},
};
@@ -92,11 +91,11 @@ meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
vb_data[1] = (struct blit_vb_data) {
.pos = {
dest_offset.x,
dest_offset.y + dest_extent.height,
dest_offset.y + extent.height,
},
.tex_coord = {
src_offset.x,
src_offset.y + src_extent.height,
src_offset.y + extent.height,
src_offset.z,
},
};
@@ -197,7 +196,7 @@ meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
.framebuffer = fb,
.renderArea = {
.offset = { dest_offset.x, dest_offset.y },
.extent = { dest_extent.width, dest_extent.height },
.extent = { extent.width, extent.height },
},
.clearValueCount = 0,
.pClearValues = NULL,
@@ -381,7 +380,6 @@ anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer,
meta_emit_blit2d(cmd_buffer,
&src_iview,
src_offset_el,
(VkExtent3D){rects[r].width, rects[r].height, 1},
&dst_iview,
dst_offset_el,
(VkExtent3D){rects[r].width, rects[r].height, 1});