i965: Do NIR shader cloning in the caller.
This moves nir_shader_clone() to the driver-specific compile function, rather than the shared src/intel/compiler code. This allows i965 to do key-specific passes before calling brw_compile_*. Vulkan should not need this cloning as it doesn't compile multiple variants. We do need to continue cloning in the compute shader code because we lower various things in NIR based on the SIMD width. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
@@ -1239,7 +1239,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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const struct brw_vs_prog_key *key,
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struct brw_vs_prog_data *prog_data,
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const struct nir_shader *shader,
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struct nir_shader *shader,
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int shader_time_index,
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char **error_str);
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@@ -1254,7 +1254,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
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void *mem_ctx,
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const struct brw_tcs_prog_key *key,
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struct brw_tcs_prog_data *prog_data,
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const struct nir_shader *nir,
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struct nir_shader *nir,
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int shader_time_index,
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char **error_str);
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@@ -1269,7 +1269,7 @@ brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
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const struct brw_tes_prog_key *key,
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const struct brw_vue_map *input_vue_map,
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struct brw_tes_prog_data *prog_data,
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const struct nir_shader *shader,
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struct nir_shader *shader,
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struct gl_program *prog,
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int shader_time_index,
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char **error_str);
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@@ -1284,7 +1284,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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const struct brw_gs_prog_key *key,
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struct brw_gs_prog_data *prog_data,
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const struct nir_shader *shader,
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struct nir_shader *shader,
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struct gl_program *prog,
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int shader_time_index,
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char **error_str);
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@@ -1331,7 +1331,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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const struct brw_wm_prog_key *key,
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struct brw_wm_prog_data *prog_data,
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const struct nir_shader *shader,
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struct nir_shader *shader,
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struct gl_program *prog,
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int shader_time_index8,
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int shader_time_index16,
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@@ -7119,7 +7119,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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const struct brw_wm_prog_key *key,
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struct brw_wm_prog_data *prog_data,
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const nir_shader *src_shader,
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nir_shader *shader,
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struct gl_program *prog,
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int shader_time_index8, int shader_time_index16,
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int shader_time_index32, bool allow_spilling,
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@@ -7128,7 +7128,6 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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{
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const struct gen_device_info *devinfo = compiler->devinfo;
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nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
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shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true);
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brw_nir_lower_fs_inputs(shader, devinfo, key);
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brw_nir_lower_fs_outputs(shader);
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@@ -1189,7 +1189,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
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const struct brw_tes_prog_key *key,
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const struct brw_vue_map *input_vue_map,
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struct brw_tes_prog_data *prog_data,
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const nir_shader *src_shader,
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nir_shader *nir,
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struct gl_program *prog,
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int shader_time_index,
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char **error_str)
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@@ -1198,7 +1198,6 @@ brw_compile_tes(const struct brw_compiler *compiler,
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const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
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const unsigned *assembly;
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nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
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nir->info.inputs_read = key->inputs_read;
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nir->info.patch_inputs_read = key->patch_inputs_read;
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@@ -2828,12 +2828,11 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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const struct brw_vs_prog_key *key,
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struct brw_vs_prog_data *prog_data,
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const nir_shader *src_shader,
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nir_shader *shader,
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int shader_time_index,
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char **error_str)
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{
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const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX];
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nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
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shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
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const unsigned *assembly = NULL;
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@@ -615,7 +615,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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const struct brw_gs_prog_key *key,
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struct brw_gs_prog_data *prog_data,
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const nir_shader *src_shader,
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nir_shader *shader,
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struct gl_program *prog,
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int shader_time_index,
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char **error_str)
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@@ -625,7 +625,6 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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c.key = *key;
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const bool is_scalar = compiler->scalar_stage[MESA_SHADER_GEOMETRY];
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nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
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/* The GLSL linker will have already matched up GS inputs and the outputs
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* of prior stages. The driver does extend VS outputs in some cases, but
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@@ -378,7 +378,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
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void *mem_ctx,
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const struct brw_tcs_prog_key *key,
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struct brw_tcs_prog_data *prog_data,
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const nir_shader *src_shader,
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nir_shader *nir,
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int shader_time_index,
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char **error_str)
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{
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@@ -387,7 +387,6 @@ brw_compile_tcs(const struct brw_compiler *compiler,
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const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL];
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const unsigned *assembly;
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nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
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nir->info.outputs_written = key->outputs_written;
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nir->info.patch_outputs_written = key->patch_outputs_written;
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@@ -58,7 +58,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
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struct brw_cs_prog_data prog_data;
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bool start_busy = false;
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double start_time = 0;
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nir_shader *nir = cp->program.nir;
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nir_shader *nir = nir_shader_clone(mem_ctx, cp->program.nir);
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memset(&prog_data, 0, sizeof(prog_data));
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@@ -89,7 +89,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
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void *mem_ctx = ralloc_context(NULL);
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nir_shader *nir = gp->program.nir;
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nir_shader *nir = nir_shader_clone(mem_ctx, gp->program.nir);
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assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data);
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@@ -84,7 +84,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
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void *mem_ctx = ralloc_context(NULL);
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if (tcp) {
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nir = tcp->program.nir;
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nir = nir_shader_clone(mem_ctx, tcp->program.nir);
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} else {
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const nir_shader_compiler_options *options =
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ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
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@@ -70,7 +70,6 @@ brw_codegen_tes_prog(struct brw_context *brw,
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const struct brw_compiler *compiler = brw->screen->compiler;
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const struct gen_device_info *devinfo = &brw->screen->devinfo;
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struct brw_stage_state *stage_state = &brw->tes.base;
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nir_shader *nir = tep->program.nir;
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struct brw_tes_prog_data prog_data;
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bool start_busy = false;
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double start_time = 0;
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@@ -79,6 +78,8 @@ brw_codegen_tes_prog(struct brw_context *brw,
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void *mem_ctx = ralloc_context(NULL);
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nir_shader *nir = nir_shader_clone(mem_ctx, tep->program.nir);
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brw_assign_common_binding_table_offsets(devinfo, &tep->program,
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&prog_data.base.base, 0);
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@@ -174,7 +174,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
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mem_ctx = ralloc_context(NULL);
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nir_shader *nir = vp->program.nir;
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nir_shader *nir = nir_shader_clone(mem_ctx, vp->program.nir);
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brw_assign_common_binding_table_offsets(devinfo, &vp->program,
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&prog_data.base.base, 0);
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@@ -139,7 +139,7 @@ brw_codegen_wm_prog(struct brw_context *brw,
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bool start_busy = false;
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double start_time = 0;
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nir_shader *nir = fp->program.nir;
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nir_shader *nir = nir_shader_clone(mem_ctx, fp->program.nir);
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memset(&prog_data, 0, sizeof(prog_data));
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