virgl: Use MAX_SAMPLERS instead of MAX_SHADER_SAMPLER_VIEWS
The PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS cap is meant for samplers and not sampler views, change this. Signed-off-by: Corentin Noël <corentin.noel@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32706>
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@@ -439,8 +439,7 @@ virgl_get_shader_param(struct pipe_screen *screen,
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case PIPE_SHADER_CAP_SUBROUTINES:
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return 1;
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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return MIN2(vscreen->caps.caps.v2.max_texture_samplers,
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PIPE_MAX_SHADER_SAMPLER_VIEWS);
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return MIN2(vscreen->caps.caps.v2.max_texture_samplers, PIPE_MAX_SAMPLERS);
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case PIPE_SHADER_CAP_INTEGERS:
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return vscreen->caps.caps.v1.glsl_level >= 130;
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case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
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