radv: stop redundant setting of active_stages
We already set it when above in the nir compilation loop. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -1658,8 +1658,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
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keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
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pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
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pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
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}
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}
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pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
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}
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}
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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