radv: stop redundant setting of active_stages

We already set it when above in the nir compilation loop.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Timothy Arceri
2017-10-19 09:27:03 +11:00
parent bebfeb7e1c
commit 5549b47d7b

View File

@@ -1658,8 +1658,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
}
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
}
if (device->physical_device->rad_info.chip_class >= GFX9 &&