vp: add simple vertex transform test
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@@ -155,6 +155,17 @@ static void Init( void )
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printf("errorpos: %d\n", errorpos);
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printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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}
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{
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const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
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const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
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const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
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const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
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}
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}
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11
progs/vp/xform.txt
Normal file
11
progs/vp/xform.txt
Normal file
@@ -0,0 +1,11 @@
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!!ARBvp1.0
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PARAM Emission = state.material.emission;
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PARAM Ambient = state.material.ambient;
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PARAM Diffuse = state.material.diffuse;
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PARAM Specular = state.material.specular;
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DP4 result.position.x, Ambient, vertex.position;
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DP4 result.position.y, Diffuse, vertex.position;
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DP4 result.position.z, Specular, vertex.position;
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DP4 result.position.w, Emission, vertex.position;
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MOV result.color, vertex.color;
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END
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