vp: add simple vertex transform test

This commit is contained in:
Keith Whitwell
2008-10-14 13:52:38 +01:00
parent 568e96b453
commit 5548a3072f
2 changed files with 22 additions and 0 deletions

View File

@@ -155,6 +155,17 @@ static void Init( void )
printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
}
{
const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
}
}

11
progs/vp/xform.txt Normal file
View File

@@ -0,0 +1,11 @@
!!ARBvp1.0
PARAM Emission = state.material.emission;
PARAM Ambient = state.material.ambient;
PARAM Diffuse = state.material.diffuse;
PARAM Specular = state.material.specular;
DP4 result.position.x, Ambient, vertex.position;
DP4 result.position.y, Diffuse, vertex.position;
DP4 result.position.z, Specular, vertex.position;
DP4 result.position.w, Emission, vertex.position;
MOV result.color, vertex.color;
END