tweaks to the LIT instructions
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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* Version: 6.3
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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@@ -805,14 +805,16 @@ execute_program( GLcontext *ctx,
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break;
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case FP_OPCODE_LIT:
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{
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const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
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GLfloat a[4], result[4];
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fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
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if (a[0] < 0.0F)
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a[0] = 0.0F;
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if (a[1] < 0.0F)
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a[1] = 0.0F;
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a[0] = MAX2(a[0], 0.0F);
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a[1] = MAX2(a[1], 0.0F);
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/* XXX ARB version clamps a[3], NV version doesn't */
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a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
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result[0] = 1.0F;
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result[1] = a[0];
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/* XXX we could probably just use pow() here */
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result[2] = (a[0] > 0.0F) ? (GLfloat) exp(a[3] * log(a[1])) : 0.0F;
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result[3] = 1.0F;
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store_vector4( inst, machine, result );
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