ir_validate: Check the types of expression operations.
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@@ -65,6 +65,8 @@ public:
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virtual ir_visitor_status visit_leave(ir_function *ir);
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virtual ir_visitor_status visit_enter(ir_function_signature *ir);
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virtual ir_visitor_status visit_leave(ir_expression *ir);
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static void validate_ir(ir_instruction *ir, void *data);
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ir_function *current_function;
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@@ -161,6 +163,148 @@ ir_validate::visit_enter(ir_function_signature *ir)
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return visit_continue;
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}
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ir_visitor_status
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ir_validate::visit_leave(ir_expression *ir)
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{
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switch (ir->operation) {
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case ir_unop_bit_not:
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assert(ir->operands[0]->type == ir->type);
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break;
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case ir_unop_logic_not:
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assert(ir->type == glsl_type::bool_type);
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assert(ir->operands[0]->type == glsl_type::bool_type);
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break;
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case ir_unop_neg:
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case ir_unop_abs:
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case ir_unop_sign:
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case ir_unop_rcp:
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case ir_unop_rsq:
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case ir_unop_sqrt:
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case ir_unop_exp:
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case ir_unop_log:
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case ir_unop_exp2:
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case ir_unop_log2:
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assert(ir->type == ir->operands[0]->type);
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break;
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case ir_unop_f2i:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
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assert(ir->type->base_type == GLSL_TYPE_INT);
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break;
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case ir_unop_i2f:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
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assert(ir->type->base_type == GLSL_TYPE_FLOAT);
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break;
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case ir_unop_f2b:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
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assert(ir->type->base_type == GLSL_TYPE_BOOL);
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break;
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case ir_unop_b2f:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
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assert(ir->type->base_type == GLSL_TYPE_FLOAT);
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break;
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case ir_unop_i2b:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
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assert(ir->type->base_type == GLSL_TYPE_BOOL);
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break;
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case ir_unop_b2i:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
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assert(ir->type->base_type == GLSL_TYPE_INT);
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break;
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case ir_unop_u2f:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);
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assert(ir->type->base_type == GLSL_TYPE_FLOAT);
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break;
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case ir_unop_trunc:
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case ir_unop_ceil:
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case ir_unop_floor:
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case ir_unop_fract:
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case ir_unop_sin:
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case ir_unop_cos:
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case ir_unop_dFdx:
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case ir_unop_dFdy:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
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assert(ir->operands[0]->type == ir->type);
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break;
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case ir_binop_add:
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case ir_binop_sub:
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case ir_binop_mul:
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case ir_binop_div:
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case ir_binop_mod:
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case ir_binop_min:
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case ir_binop_max:
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case ir_binop_pow:
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if (ir->operands[0]->type->is_scalar())
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assert(ir->operands[1]->type == ir->type);
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else if (ir->operands[1]->type->is_scalar())
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assert(ir->operands[0]->type == ir->type);
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else if (ir->operands[0]->type->is_vector() &&
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ir->operands[1]->type->is_vector()) {
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assert(ir->operands[0]->type == ir->operands[1]->type);
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assert(ir->operands[0]->type == ir->type);
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}
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break;
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case ir_binop_less:
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case ir_binop_greater:
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case ir_binop_lequal:
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case ir_binop_gequal:
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/* GLSL < > <= >= operators take scalar floats/ints, but in the
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* IR we may want to do them for vectors instead to support the
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* lessEqual() and friends builtins.
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*/
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assert(ir->type == glsl_type::bool_type);
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assert(ir->operands[0]->type == ir->operands[1]->type);
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break;
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case ir_binop_equal:
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case ir_binop_nequal:
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/* GLSL == and != operate on vectors and return a bool, and the
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* IR matches that. We may want to switch up the IR to work on
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* vectors and return a bvec and make the operators break down
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* to ANDing/ORing the results of the vector comparison.
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*/
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assert(ir->type == glsl_type::bool_type);
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assert(ir->operands[0]->type == ir->operands[1]->type);
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break;
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case ir_binop_lshift:
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case ir_binop_rshift:
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case ir_binop_bit_and:
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case ir_binop_bit_xor:
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case ir_binop_bit_or:
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assert(ir->operands[0]->type == ir->operands[1]->type);
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assert(ir->type == ir->operands[0]->type);
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assert(ir->type->base_type == GLSL_TYPE_INT ||
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ir->type->base_type == GLSL_TYPE_UINT);
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break;
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case ir_binop_logic_and:
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case ir_binop_logic_xor:
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case ir_binop_logic_or:
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assert(ir->type == glsl_type::bool_type);
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assert(ir->operands[0]->type == glsl_type::bool_type);
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assert(ir->operands[1]->type == glsl_type::bool_type);
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break;
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case ir_binop_dot:
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assert(ir->type == glsl_type::float_type);
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
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assert(ir->operands[0]->type == ir->operands[1]->type);
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break;
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case ir_binop_cross:
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assert(ir->operands[0]->type == glsl_type::vec3_type);
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assert(ir->operands[1]->type == glsl_type::vec3_type);
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assert(ir->type == glsl_type::vec3_type);
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break;
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}
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return visit_continue;
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}
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ir_visitor_status
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ir_validate::visit(ir_variable *ir)
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{
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