ir_validate: Check the types of expression operations.

This commit is contained in:
Eric Anholt
2010-07-27 09:01:30 -07:00
parent 6a1401eb88
commit 5533c6e380

View File

@@ -65,6 +65,8 @@ public:
virtual ir_visitor_status visit_leave(ir_function *ir);
virtual ir_visitor_status visit_enter(ir_function_signature *ir);
virtual ir_visitor_status visit_leave(ir_expression *ir);
static void validate_ir(ir_instruction *ir, void *data);
ir_function *current_function;
@@ -161,6 +163,148 @@ ir_validate::visit_enter(ir_function_signature *ir)
return visit_continue;
}
ir_visitor_status
ir_validate::visit_leave(ir_expression *ir)
{
switch (ir->operation) {
case ir_unop_bit_not:
assert(ir->operands[0]->type == ir->type);
break;
case ir_unop_logic_not:
assert(ir->type == glsl_type::bool_type);
assert(ir->operands[0]->type == glsl_type::bool_type);
break;
case ir_unop_neg:
case ir_unop_abs:
case ir_unop_sign:
case ir_unop_rcp:
case ir_unop_rsq:
case ir_unop_sqrt:
case ir_unop_exp:
case ir_unop_log:
case ir_unop_exp2:
case ir_unop_log2:
assert(ir->type == ir->operands[0]->type);
break;
case ir_unop_f2i:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(ir->type->base_type == GLSL_TYPE_INT);
break;
case ir_unop_i2f:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
assert(ir->type->base_type == GLSL_TYPE_FLOAT);
break;
case ir_unop_f2b:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(ir->type->base_type == GLSL_TYPE_BOOL);
break;
case ir_unop_b2f:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
assert(ir->type->base_type == GLSL_TYPE_FLOAT);
break;
case ir_unop_i2b:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
assert(ir->type->base_type == GLSL_TYPE_BOOL);
break;
case ir_unop_b2i:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
assert(ir->type->base_type == GLSL_TYPE_INT);
break;
case ir_unop_u2f:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);
assert(ir->type->base_type == GLSL_TYPE_FLOAT);
break;
case ir_unop_trunc:
case ir_unop_ceil:
case ir_unop_floor:
case ir_unop_fract:
case ir_unop_sin:
case ir_unop_cos:
case ir_unop_dFdx:
case ir_unop_dFdy:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(ir->operands[0]->type == ir->type);
break;
case ir_binop_add:
case ir_binop_sub:
case ir_binop_mul:
case ir_binop_div:
case ir_binop_mod:
case ir_binop_min:
case ir_binop_max:
case ir_binop_pow:
if (ir->operands[0]->type->is_scalar())
assert(ir->operands[1]->type == ir->type);
else if (ir->operands[1]->type->is_scalar())
assert(ir->operands[0]->type == ir->type);
else if (ir->operands[0]->type->is_vector() &&
ir->operands[1]->type->is_vector()) {
assert(ir->operands[0]->type == ir->operands[1]->type);
assert(ir->operands[0]->type == ir->type);
}
break;
case ir_binop_less:
case ir_binop_greater:
case ir_binop_lequal:
case ir_binop_gequal:
/* GLSL < > <= >= operators take scalar floats/ints, but in the
* IR we may want to do them for vectors instead to support the
* lessEqual() and friends builtins.
*/
assert(ir->type == glsl_type::bool_type);
assert(ir->operands[0]->type == ir->operands[1]->type);
break;
case ir_binop_equal:
case ir_binop_nequal:
/* GLSL == and != operate on vectors and return a bool, and the
* IR matches that. We may want to switch up the IR to work on
* vectors and return a bvec and make the operators break down
* to ANDing/ORing the results of the vector comparison.
*/
assert(ir->type == glsl_type::bool_type);
assert(ir->operands[0]->type == ir->operands[1]->type);
break;
case ir_binop_lshift:
case ir_binop_rshift:
case ir_binop_bit_and:
case ir_binop_bit_xor:
case ir_binop_bit_or:
assert(ir->operands[0]->type == ir->operands[1]->type);
assert(ir->type == ir->operands[0]->type);
assert(ir->type->base_type == GLSL_TYPE_INT ||
ir->type->base_type == GLSL_TYPE_UINT);
break;
case ir_binop_logic_and:
case ir_binop_logic_xor:
case ir_binop_logic_or:
assert(ir->type == glsl_type::bool_type);
assert(ir->operands[0]->type == glsl_type::bool_type);
assert(ir->operands[1]->type == glsl_type::bool_type);
break;
case ir_binop_dot:
assert(ir->type == glsl_type::float_type);
assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(ir->operands[0]->type == ir->operands[1]->type);
break;
case ir_binop_cross:
assert(ir->operands[0]->type == glsl_type::vec3_type);
assert(ir->operands[1]->type == glsl_type::vec3_type);
assert(ir->type == glsl_type::vec3_type);
break;
}
return visit_continue;
}
ir_visitor_status
ir_validate::visit(ir_variable *ir)
{