Implement new draw_vertices() path for simple vertex array drawing, use it for glClear.

This commit is contained in:
Brian
2007-08-02 12:12:48 -06:00
parent 0e067f1fb2
commit 55314f8f31
5 changed files with 146 additions and 12 deletions

View File

@@ -40,6 +40,51 @@
#include "st_public.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "vf/vf.h"
/**
* Draw a screen-aligned quadrilateral.
* Coords are window coords.
*/
static void
draw_quad(GLcontext *ctx,
float x0, float y0, float x1, float y1, GLfloat z,
const GLfloat color[4])
{
static const GLuint attribs[2] = {
VF_ATTRIB_POS,
VF_ATTRIB_COLOR0
};
GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */
GLuint i;
/* positions */
verts[0][0][0] = x0;
verts[0][0][1] = y0;
verts[1][0][0] = x1;
verts[1][0][1] = y0;
verts[2][0][0] = x1;
verts[2][0][1] = y1;
verts[3][0][0] = x0;
verts[3][0][1] = y1;
/* same for all verts: */
for (i = 0; i < 4; i++) {
verts[i][0][2] = z;
verts[i][0][3] = 1.0;
verts[i][1][0] = color[0];
verts[i][1][1] = color[1];
verts[i][1][2] = color[2];
verts[i][1][3] = color[3];
}
ctx->st->pipe->draw_vertices(ctx->st->pipe, GL_QUADS,
4, (GLfloat *) verts, 2, attribs);
}
@@ -48,14 +93,12 @@
*/
static void
clear_with_quad(GLcontext *ctx,
GLboolean color, GLboolean depth,
GLboolean stencil)
GLboolean color, GLboolean depth, GLboolean stencil)
{
struct st_context *st = ctx->st;
struct pipe_blend_state blend;
struct pipe_depth_state depth_test;
struct pipe_stencil_state stencil_test;
GLfloat z = ctx->Depth.Clear;
/* depth state: always pass */
memset(&depth_test, 0, sizeof(depth));
@@ -96,13 +139,19 @@ clear_with_quad(GLcontext *ctx,
}
st->pipe->set_blend_state(st->pipe, &blend);
/*
* XXX Render quad here
*/
draw_quad(ctx,
ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.X + ctx->Scissor.Width,
ctx->Scissor.Y + ctx->Scissor.Height,
ctx->Depth.Clear, ctx->Color.ClearColor);
/* Restore GL state */
st->pipe->set_blend_state(st->pipe, &st->state.blend);
st->pipe->set_depth_state(st->pipe, &st->state.depth);
st->pipe->set_stencil_state(st->pipe, &st->state.stencil);
/* OR:
st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL);
*/
}
@@ -121,7 +170,7 @@ static void st_clear(GLcontext *ctx, GLbitfield mask)
GLboolean accum = (mask & BUFFER_BIT_ACCUM) ? GL_TRUE : GL_FALSE;
GLboolean maskColor, maskStencil;
GLboolean fullscreen = 1; /* :-) */
GLboolean fullscreen = !ctx->Scissor.Enabled;
GLuint stencilMax = stencil ? (1 << ctx->DrawBuffer->_StencilBuffer->StencilBits) : 0;
/* This makes sure the softpipe has the latest scissor, etc values */
@@ -148,8 +197,6 @@ static void st_clear(GLcontext *ctx, GLbitfield mask)
assert(!accum);
}
else {
/* Convert to geometry, etc:
*/
clear_with_quad(ctx, color, depth, stencil);
}
}