st/mesa: set sampler_view::last_level correctly
It was set to pipe_resource::last_level and _MaxLevel was embedded in max_lod, that's why it worked for ordinary texturing. However, min_lod doesn't have any effect on texelFetch and textureQueryLevels, so we must still set last_level correctly. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -160,11 +160,8 @@ convert_sampler(struct st_context *st,
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sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
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sampler->min_lod = CLAMP(msamp->MinLod,
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0.0f,
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(GLfloat) texobj->MaxLevel - texobj->BaseLevel);
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sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
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msamp->MaxLod);
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sampler->min_lod = MAX2(msamp->MinLod, 0.0f);
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sampler->max_lod = msamp->MaxLod;
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if (sampler->max_lod < sampler->min_lod) {
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/* The GL spec doesn't seem to specify what to do in this case.
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* Swap the values.
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@@ -212,6 +212,12 @@ check_sampler_swizzle(const struct st_texture_object *stObj,
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}
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static unsigned last_level(struct st_texture_object *stObj)
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{
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return MIN2(stObj->base._MaxLevel, stObj->pt->last_level);
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}
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static struct pipe_sampler_view *
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st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
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struct st_texture_object *stObj,
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@@ -244,6 +250,8 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
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templ.u.buf.last_element = f + (n - 1);
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} else {
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templ.u.tex.first_level = stObj->base.BaseLevel;
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templ.u.tex.last_level = last_level(stObj);
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assert(templ.u.tex.first_level <= templ.u.tex.last_level);
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}
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if (swizzle != SWIZZLE_NOOP) {
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@@ -279,7 +287,8 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
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if (*sv) {
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if (check_sampler_swizzle(stObj, *sv) ||
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(format != (*sv)->format) ||
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stObj->base.BaseLevel != (*sv)->u.tex.first_level) {
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stObj->base.BaseLevel != (*sv)->u.tex.first_level ||
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last_level(stObj) != (*sv)->u.tex.last_level) {
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pipe_sampler_view_reference(sv, NULL);
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}
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}
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