panfrost: Allocate extra data for depth buffer
It's not clear why the hardware "spills" a little bit, but if we don't do this, we get MMU faults with linear depth buffers. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
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@@ -197,6 +197,11 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
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if (template->height0) sz *= template->height0;
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if (template->depth0) sz *= template->depth0;
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/* Depth buffers require extra space for unknown reasons */
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if (template->bind & PIPE_BIND_DEPTH_STENCIL)
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sz = sz + sz/256;
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/* Based on the usage, figure out what storing will be used. There are
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* various tradeoffs:
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*
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