util/disk_cache: rename MESA_GLSL_CACHE envvar
Rename MESA_GLSL_CACHE to MESA_SHADER_CACHE, as the on-disk cache can store not only GLSL but also SPIR-V shaders. v2: - Keep old envvar as deprecated (Mike) Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390>
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@@ -212,15 +212,15 @@ option(
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'shader-cache-default',
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type : 'boolean',
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value : true,
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description : 'If set to false, the feature is only activated when environment variable MESA_GLSL_CACHE_DISABLE is set to false',
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description : 'If set to false, the feature is only activated when environment variable MESA_SHADER_CACHE_DISABLE is set to false',
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)
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option(
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'shader-cache-max-size',
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type : 'string',
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value : '',
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description : '''Default value for MESA_GLSL_CACHE_MAX_SIZE enviroment variable.
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description : '''Default value for MESA_SHADER_CACHE_MAX_SIZE enviroment variable.
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If set, determines the maximum size of the on-disk cache of compiled
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GLSL programs, can be overriden by enviroment variable if needed. Should be set to a number optionally followed by
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shader programs, can be overriden by enviroment variable if needed. Should be set to a number optionally followed by
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``K``, ``M``, or ``G`` to specify a size in kilobytes, megabytes, or
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gigabytes. By default, gigabytes will be assumed. And if unset, a
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maximum size of 1GB will be used.'''
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