d3d10umd,d3d10sw: Initial import.
This change adds a gallium D3D10 state tracker that works as a WDDM UMD software driver, similar to Microsoft WARP, but using llvmpipe/softpipe. The final deliverable is a d3d10sw.dll, which is similar to WARP's d3d10warp.dll. This has been used to run Microsoft Windows HCK wgf11* tests with llvmpipe, and they were at one point passing 100%. Known limitations: - TGSI (no NIR) - D3D10 only (no D3D11 support yet) - no WINE integration (WINE doesn't implement WDDM DDI.) For further details see: - src/gallium/frontends/d3d10umd/README.md - src/gallium/targets/d3d10sw/README.md v2: Drop the DXBC-based disassembly. Add missing break statements. v3: Incorporate Jesse's feedback. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Acked-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10687>
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@@ -142,6 +142,12 @@ option(
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value : false,
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description : 'build gallium "nine" Direct3D 9.x frontend.',
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)
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option(
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'gallium-d3d10umd',
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type : 'boolean',
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value : false,
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description : 'build gallium D3D10 WDDM UMD frontend.',
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)
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option(
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'gallium-opencl',
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type : 'combo',
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