Split too-large draw commands.
Use the vbo_split_ functionality to split incoming drawing command to fit within the fixed-size buffers used by software t&l module.
This commit is contained in:
@@ -32,6 +32,7 @@
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#include "state.h"
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#include "mtypes.h"
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#include "macros.h"
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#include "enums.h"
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#include "t_context.h"
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#include "t_pipeline.h"
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@@ -182,7 +183,7 @@ static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
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static void bind_inputs( GLcontext *ctx,
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const struct gl_client_array *inputs[],
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GLint start, GLint end,
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GLint min_index, GLint max_index,
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struct gl_buffer_object **bo,
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GLuint *nr_bo )
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{
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@@ -214,15 +215,20 @@ static void bind_inputs( GLcontext *ctx,
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ptr = inputs[i]->Ptr;
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/* Just make sure the array is floating point, otherwise convert to
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* temporary storage. Rebase arrays so that 'start' becomes
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* temporary storage. Rebase arrays so that 'min_index' becomes
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* element zero.
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*
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* XXX: remove the GLvector4f type at some stage and just use
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* client arrays.
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*/
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_tnl_import_array(ctx, i, start, end, inputs[i], ptr);
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_tnl_import_array(ctx, i, min_index, max_index, inputs[i], ptr);
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}
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/* We process only the vertices between min & max index:
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*/
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VB->Count = max_index - min_index;
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/* Legacy pointers -- remove one day.
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*/
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VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
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@@ -256,10 +262,11 @@ static void bind_inputs( GLcontext *ctx,
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/* Translate indices to GLuints and store in VB->Elts.
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*/
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static void bind_indicies( GLcontext *ctx,
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const struct _mesa_index_buffer *ib,
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struct gl_buffer_object **bo,
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GLuint *nr_bo)
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static void bind_indices( GLcontext *ctx,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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struct gl_buffer_object **bo,
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GLuint *nr_bo)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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@@ -282,7 +289,7 @@ static void bind_indicies( GLcontext *ctx,
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ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
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if (ib->type == GL_UNSIGNED_INT) {
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if (ib->type == GL_UNSIGNED_INT && min_index == 0) {
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VB->Elts = (GLuint *) ptr;
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VB->Elts += ib->rebase;
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}
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@@ -291,22 +298,54 @@ static void bind_indicies( GLcontext *ctx,
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VB->Elts = elts;
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switch (ib->type) {
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case GL_UNSIGNED_INT: {
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const GLuint *in = ((GLuint *)ptr) + ib->rebase;
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for (i = 0; i < ib->count; i++)
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*elts++ = *in++ - min_index;
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break;
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}
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case GL_UNSIGNED_SHORT: {
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const GLushort *in = ((GLushort *)ptr) + ib->rebase;
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for (i = 0; i < ib->count; i++)
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*elts++ = *in++;
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*elts++ = (GLuint)(*in++) - min_index;
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break;
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}
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case GL_UNSIGNED_BYTE: {
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const GLubyte *in = ((GLubyte *)ptr) + ib->rebase;
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for (i = 0; i < ib->count; i++)
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*elts++ = *in++;
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*elts++ = (GLuint)(*in++) - min_index;
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break;
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}
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}
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}
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}
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static void bind_prims( GLcontext *ctx,
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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GLuint min_index )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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GLuint i;
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if (min_index != 0) {
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struct _mesa_prim *tmp = (struct _mesa_prim *)get_space(ctx, nr_prims * sizeof(*prim));
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for (i = 0; i < nr_prims; i++) {
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tmp[i] = prim[i];
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tmp[i].start -= min_index;
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}
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VB->Primitive = tmp;
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}
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else {
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VB->Primitive = prim;
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}
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VB->PrimitiveCount = nr_prims;
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}
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static void unmap_vbos( GLcontext *ctx,
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struct gl_buffer_object **bo,
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GLuint nr_bo )
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@@ -335,26 +374,63 @@ void _tnl_draw_prims( GLcontext *ctx,
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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GLint max = VB->Size;
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GLuint i;
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/* May need to map a vertex buffer object for every attribute plus
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* one for the index buffer.
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#ifdef TEST_SPLIT
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max = 8 + MAX_CLIPPED_VERTICES;
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#endif
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assert(max_index > min_index);
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assert(!(max_index & 0x80000000));
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VB->Elts = NULL;
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#if 0
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_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
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for (i = 0; i < nr_prims; i++)
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_mesa_printf("prim %d: %s start %d count %d\n", i,
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_mesa_lookup_enum_by_nr(prim[i].mode),
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prim[i].start,
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prim[i].count);
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#endif
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/* The software TNL pipeline has a fixed amount of storage for
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* vertices and it is necessary to split incoming drawing commands
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* if they exceed that limit.
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*/
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struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
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GLuint nr_bo = 0;
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if (max_index - min_index >= max - MAX_CLIPPED_VERTICES) {
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struct split_limits limits;
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limits.max_verts = max - MAX_CLIPPED_VERTICES;
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limits.max_vb_size = ~0;
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limits.max_indices = ~0;
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/* Binding inputs may imply mapping some vertex buffer objects.
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* They will need to be unmapped below.
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*/
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bind_inputs(ctx, arrays, min_index, max_index, bo, &nr_bo);
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bind_indicies(ctx, ib, bo, &nr_bo);
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/* This will split the buffers one way or another and
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* recursively call back into this function.
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*/
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vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
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min_index, max_index,
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_tnl_draw_prims,
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&limits );
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}
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else {
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/* May need to map a vertex buffer object for every attribute plus
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* one for the index buffer.
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*/
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struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
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GLuint nr_bo = 0;
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VB->Primitive = prim;
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VB->PrimitiveCount = nr_prims;
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VB->Count = max_index - min_index;
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/* Binding inputs may imply mapping some vertex buffer objects.
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* They will need to be unmapped below.
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*/
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bind_inputs(ctx, arrays, min_index, max_index+1, bo, &nr_bo);
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bind_indices(ctx, ib, min_index, bo, &nr_bo);
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bind_prims(ctx, prim, nr_prims, VB->Elts ? 0 : min_index );
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TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
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TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
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unmap_vbos(ctx, bo, nr_bo);
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free_space(ctx);
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unmap_vbos(ctx, bo, nr_bo);
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free_space(ctx);
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}
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}
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