Some changed for non-C99 compilers
This commit is contained in:
15
src/mesa/state_tracker/st_atom_blend.c
Normal file → Executable file
15
src/mesa/state_tracker/st_atom_blend.c
Normal file → Executable file
@@ -223,15 +223,10 @@ update_blend( struct st_context *st )
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const struct st_tracked_state st_update_blend = {
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.name = "st_update_blend",
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.dirty = {
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.mesa = (_NEW_COLOR), /* XXX _NEW_BLEND someday? */
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.st = 0,
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"st_update_blend", /* name */
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{ /* dirty */
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(_NEW_COLOR), /* XXX _NEW_BLEND someday? */ /* mesa */
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0, /* st */
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},
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.update = update_blend
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update_blend, /* update */
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};
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15
src/mesa/state_tracker/st_atom_clip.c
Normal file → Executable file
15
src/mesa/state_tracker/st_atom_clip.c
Normal file → Executable file
@@ -62,15 +62,10 @@ static void update_clip( struct st_context *st )
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const struct st_tracked_state st_update_clip = {
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.name = "st_update_clip",
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.dirty = {
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.mesa = (_NEW_TRANSFORM),
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.st = 0,
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"st_update_clip", /* name */
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{ /* dirty */
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(_NEW_TRANSFORM), /* mesa */
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0, /* st */
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},
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.update = update_clip
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update_clip /* update */
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};
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20
src/mesa/state_tracker/st_atom_constbuf.c
Normal file → Executable file
20
src/mesa/state_tracker/st_atom_constbuf.c
Normal file → Executable file
@@ -113,12 +113,12 @@ static void update_vs_constants(struct st_context *st )
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}
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const struct st_tracked_state st_update_vs_constants = {
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.name = "st_update_vs_constants",
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.dirty = {
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.mesa = 0, /* set dynamically above */
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.st = ST_NEW_VERTEX_PROGRAM,
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"st_update_vs_constants", /* name */
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{ /* dirty */
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0, /* set dynamically above */ /* mesa */
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ST_NEW_VERTEX_PROGRAM, /* st */
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},
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.update = update_vs_constants
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update_vs_constants /* update */
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};
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/* Fragment shader:
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@@ -132,11 +132,11 @@ static void update_fs_constants(struct st_context *st )
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}
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const struct st_tracked_state st_update_fs_constants = {
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.name = "st_update_fs_constants",
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.dirty = {
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.mesa = 0, /* set dynamically above */
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.st = ST_NEW_FRAGMENT_PROGRAM,
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"st_update_fs_constants", /* name */
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{ /* dirty */
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0, /* set dynamically above */ /* mesa */
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ST_NEW_FRAGMENT_PROGRAM, /* st */
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},
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.update = update_fs_constants
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update_fs_constants /* update */
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};
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@@ -142,10 +142,10 @@ update_depth_stencil_alpha(struct st_context *st)
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const struct st_tracked_state st_update_depth_stencil_alpha = {
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.name = "st_update_depth_stencil",
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.dirty = {
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.mesa = (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR),
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.st = 0,
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"st_update_depth_stencil", /* name */
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{ /* dirty */
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(_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
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0, /* st */
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},
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.update = update_depth_stencil_alpha
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update_depth_stencil_alpha /* update */
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};
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@@ -55,12 +55,12 @@ static void update_tnl( struct st_context *st )
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const struct st_tracked_state st_update_tnl = {
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.name = "st_update_tnl",
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.dirty = {
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.mesa = TNL_FIXED_FUNCTION_STATE_FLAGS,
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.st = 0
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"st_update_tnl", /* name */
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{ /* dirty */
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TNL_FIXED_FUNCTION_STATE_FLAGS, /* mesa */
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0 /* st */
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},
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.update = update_tnl
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update_tnl /* update */
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};
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@@ -96,11 +96,11 @@ update_framebuffer_state( struct st_context *st )
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const struct st_tracked_state st_update_framebuffer = {
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.name = "st_update_framebuffer",
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.dirty = {
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.mesa = _NEW_BUFFERS,
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.st = 0,
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"st_update_framebuffer", /* name */
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{ /* dirty */
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_NEW_BUFFERS, /* mesa */
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0, /* st */
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},
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.update = update_framebuffer_state
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update_framebuffer_state /* update */
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};
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@@ -463,10 +463,10 @@ update_pixel_transfer(struct st_context *st)
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const struct st_tracked_state st_update_pixel_transfer = {
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.name = "st_update_pixel_transfer",
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.dirty = {
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.mesa = _NEW_PIXEL | _NEW_COLOR_MATRIX,
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.st = 0,
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"st_update_pixel_transfer", /* name */
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{ /* dirty */
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_NEW_PIXEL | _NEW_COLOR_MATRIX, /* mesa */
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0, /* st */
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},
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.update = update_pixel_transfer
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update_pixel_transfer /* update */
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};
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@@ -267,11 +267,11 @@ static void update_raster_state( struct st_context *st )
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}
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const struct st_tracked_state st_update_rasterizer = {
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.name = "st_update_rasterizer",
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.dirty = {
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.mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR |
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"st_update_rasterizer", /* name */
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{ /* dirty */
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(_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR | /* mesa */
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_NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE),
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.st = 0,
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0, /* st */
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},
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.update = update_raster_state
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update_raster_state /* update */
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};
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@@ -185,15 +185,10 @@ update_samplers(struct st_context *st)
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const struct st_tracked_state st_update_sampler = {
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.name = "st_update_sampler",
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.dirty = {
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.mesa = _NEW_TEXTURE,
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.st = 0,
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"st_update_sampler", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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0, /* st */
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},
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.update = update_samplers
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update_samplers /* update */
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};
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@@ -83,15 +83,10 @@ update_scissor( struct st_context *st )
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const struct st_tracked_state st_update_scissor = {
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.name = "st_update_scissor",
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.dirty = {
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.mesa = (_NEW_SCISSOR | _NEW_BUFFERS),
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.st = 0,
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"st_update_scissor", /* name */
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{ /* dirty */
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(_NEW_SCISSOR | _NEW_BUFFERS), /* mesa */
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0, /* st */
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},
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.update = update_scissor
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update_scissor /* update */
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};
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@@ -281,10 +281,10 @@ update_linkage( struct st_context *st )
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const struct st_tracked_state st_update_shader = {
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.name = "st_update_shader",
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.dirty = {
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.mesa = 0,
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.st = ST_NEW_VERTEX_PROGRAM | ST_NEW_FRAGMENT_PROGRAM
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"st_update_shader", /* name */
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{ /* dirty */
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0, /* mesa */
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ST_NEW_VERTEX_PROGRAM | ST_NEW_FRAGMENT_PROGRAM /* st */
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},
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.update = update_linkage
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update_linkage /* update */
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};
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@@ -54,10 +54,10 @@ update_stipple( struct st_context *st )
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const struct st_tracked_state st_update_polygon_stipple = {
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.name = "st_update_polygon_stipple",
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.dirty = {
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.mesa = (_NEW_POLYGONSTIPPLE),
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.st = 0,
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"st_update_polygon_stipple", /* name */
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{ /* dirty */
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(_NEW_POLYGONSTIPPLE), /* mesa */
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0, /* st */
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},
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.update = update_stipple
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update_stipple /* update */
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};
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@@ -111,15 +111,10 @@ update_textures(struct st_context *st)
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const struct st_tracked_state st_update_texture = {
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.name = "st_update_texture",
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.dirty = {
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.mesa = _NEW_TEXTURE,
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.st = ST_NEW_FRAGMENT_PROGRAM,
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"st_update_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_FRAGMENT_PROGRAM, /* st */
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},
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.update = update_textures
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update_textures /* update */
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};
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@@ -82,10 +82,10 @@ update_viewport( struct st_context *st )
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const struct st_tracked_state st_update_viewport = {
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.name = "st_update_viewport",
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.dirty = {
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.mesa = _NEW_BUFFERS | _NEW_VIEWPORT,
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.st = 0,
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"st_update_viewport", /* name */
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{ /* dirty */
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_NEW_BUFFERS | _NEW_VIEWPORT, /* mesa */
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0, /* st */
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},
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.update = update_viewport
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update_viewport /* update */
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};
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@@ -34,8 +34,8 @@
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "shader/prog_instruction.h"
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#include "st_atom.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_cb_accum.h"
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#include "st_cb_clear.h"
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#include "st_cb_fbo.h"
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@@ -35,8 +35,8 @@
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#include "vbo/vbo.h"
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#include "st_atom.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_cb_bufferobjects.h"
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#include "st_draw.h"
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#include "st_program.h"
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@@ -549,9 +549,10 @@ st_feedback_draw_vbo(GLcontext *ctx,
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unsigned indexSize;
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struct gl_buffer_object *bufobj = ib->obj;
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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index_buffer_handle = stobj->buffer;
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void *map;
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index_buffer_handle = stobj->buffer;
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switch (ib->type) {
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case GL_UNSIGNED_INT:
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indexSize = 4;
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@@ -38,17 +38,17 @@
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#include "st_extensions.h"
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static int min(int a, int b)
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static int _min(int a, int b)
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{
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return (a < b) ? a : b;
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}
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static int max(int a, int b)
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static int _max(int a, int b)
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{
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return (a > b) ? a : b;
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}
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static int clamp(int a, int min, int max)
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static int _clamp(int a, int min, int max)
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{
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if (a < min)
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return min;
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@@ -69,42 +69,42 @@ void st_init_limits(struct st_context *st)
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struct gl_constants *c = &st->ctx->Const;
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c->MaxTextureLevels
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= min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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MAX_TEXTURE_LEVELS);
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c->Max3DTextureLevels
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= min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
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MAX_3D_TEXTURE_LEVELS);
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c->MaxCubeTextureLevels
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= min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
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MAX_CUBE_TEXTURE_LEVELS);
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c->MaxTextureRectSize
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= min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
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= _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
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c->MaxTextureUnits
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= c->MaxTextureImageUnits
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= c->MaxTextureCoordUnits
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= min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
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MAX_TEXTURE_IMAGE_UNITS);
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c->MaxDrawBuffers
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= clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
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= _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
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1, MAX_DRAW_BUFFERS);
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c->MaxLineWidth
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= max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
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= _max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
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c->MaxLineWidthAA
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= max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
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= _max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
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c->MaxPointSize
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= max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
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= _max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
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c->MaxPointSizeAA
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= max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
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= _max(1.0, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
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c->MaxTextureMaxAnisotropy
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= max(2.0, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
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= _max(2.0, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
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c->MaxTextureLodBias
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= screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
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Block a user