glsl: remove some continue statements

In some cases, I think loop code is easier to read without continue
statements.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Brian Paul
2017-12-15 14:36:25 -07:00
parent 76fc24ba8d
commit 544f41ff19

View File

@@ -1277,13 +1277,12 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
* feedback of arrays would be useless otherwise.
*/
for (unsigned j = 0; j < i; ++j) {
if (!decls[j].is_varying())
continue;
if (tfeedback_decl::is_same(decls[i], decls[j])) {
linker_error(prog, "Transform feedback varying %s specified "
"more than once.", varying_names[i]);
return false;
if (decls[j].is_varying()) {
if (tfeedback_decl::is_same(decls[i], decls[j])) {
linker_error(prog, "Transform feedback varying %s specified "
"more than once.", varying_names[i]);
return false;
}
}
}
}
@@ -2571,12 +2570,11 @@ assign_varying_locations(struct gl_context *ctx,
matches.store_locations();
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
if (!tfeedback_decls[i].is_varying())
continue;
if (!tfeedback_decls[i].assign_location(ctx, prog)) {
_mesa_hash_table_destroy(tfeedback_candidates, NULL);
return false;
if (tfeedback_decls[i].is_varying()) {
if (!tfeedback_decls[i].assign_location(ctx, prog)) {
_mesa_hash_table_destroy(tfeedback_candidates, NULL);
return false;
}
}
}
_mesa_hash_table_destroy(tfeedback_candidates, NULL);