radv: Use string for nir dumping.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Allows us to easily dump all nir shaders for combined variants in
vega and simplifies ownership.
This commit is contained in:
Bas Nieuwenhuizen
2019-06-01 20:54:35 +02:00
parent 739a2880f5
commit 5444d3e0c2
4 changed files with 29 additions and 8 deletions

View File

@@ -503,9 +503,8 @@ radv_dump_shader(struct radv_pipeline *pipeline,
radv_print_spirv(shader->spirv, shader->spirv_size, f);
}
if (shader->nir) {
fprintf(f, "NIR:\n");
nir_print_shader(shader->nir, f);
if (shader->nir_string) {
fprintf(f, "NIR:\n%s\n", shader->nir_string);
}
fprintf(f, "LLVM IR:\n%s\n", shader->llvm_ir_string);

View File

@@ -2660,7 +2660,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(binaries[i]);
if (nir[i]) {
if (!pipeline->device->keep_shader_info)
ralloc_free(nir[i]);
if (radv_can_dump_shader_stats(device, modules[i]))

View File

@@ -1097,6 +1097,29 @@ radv_shader_variant_create(struct radv_device *device,
return variant;
}
static char *
radv_dump_nir_shaders(struct nir_shader * const *shaders,
int shader_count)
{
char *data = NULL;
char *ret = NULL;
size_t size = 0;
FILE *f = open_memstream(&data, &size);
if (f) {
for (int i = 0; i < shader_count; ++i)
nir_print_shader(shaders[i], f);
fclose(f);
}
ret = malloc(size + 1);
if (ret) {
memcpy(ret, data, size);
ret[size] = 0;
}
free(data);
return ret;
}
static struct radv_shader_variant *
shader_variant_compile(struct radv_device *device,
struct radv_shader_module *module,
@@ -1176,8 +1199,8 @@ shader_variant_compile(struct radv_device *device,
if (device->keep_shader_info) {
variant->nir_string = radv_dump_nir_shaders(shaders, shader_count);
if (!gs_copy_shader && !module->nir) {
variant->nir = *shaders;
variant->spirv = (uint32_t *)module->data;
variant->spirv_size = module->size;
}
@@ -1239,7 +1262,7 @@ radv_shader_variant_destroy(struct radv_device *device,
list_del(&variant->slab_list);
mtx_unlock(&device->shader_slab_mutex);
ralloc_free(variant->nir);
free(variant->nir_string);
free(variant->disasm_string);
free(variant->llvm_ir_string);
free(variant);

View File

@@ -354,7 +354,7 @@ struct radv_shader_variant {
/* debug only */
uint32_t *spirv;
uint32_t spirv_size;
struct nir_shader *nir;
char *nir_string;
char *disasm_string;
char *llvm_ir_string;