anv: Move push constant allocation to the command buffer

Instead of blasting it out as part of the pipeline, we put it in the
command buffer and only blast it out when it's really needed.  Since the
PUSH_CONSTANT_ALLOC commands aren't pipelined, they immediately cause a
stall which we would like to avoid.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Jason Ekstrand
2016-03-08 18:10:22 -08:00
parent 2cee0d0f9c
commit 5432487792
5 changed files with 71 additions and 44 deletions

View File

@@ -940,28 +940,6 @@ anv_compute_urb_partition(struct anv_pipeline *pipeline)
pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks;
pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1;
pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0;
const unsigned stages =
_mesa_bitcount(pipeline->active_stages & VK_SHADER_STAGE_ALL_GRAPHICS);
unsigned size_per_stage = stages ? (push_constant_kb / stages) : 0;
unsigned used_kb = 0;
/* Broadwell+ and Haswell gt3 require that the push constant sizes be in
* units of 2KB. Incidentally, these are the same platforms that have
* 32KB worth of push constant space.
*/
if (push_constant_kb == 32)
size_per_stage &= ~1u;
for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
pipeline->urb.push_size[i] =
(pipeline->active_stages & (1 << i)) ? size_per_stage : 0;
used_kb += pipeline->urb.push_size[i];
assert(used_kb <= push_constant_kb);
}
pipeline->urb.push_size[MESA_SHADER_FRAGMENT] =
push_constant_kb - used_kb;
}
static void