intel/blorp: Satisfy HIZ_CCS fast-clear alignments

Prevent the piglit test,
amd_vertex_shader_layer-layered-depth-texture-render, from regressing in
in a future commit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Nanley Chery
2019-10-07 15:53:44 -07:00
parent 6451008e8b
commit 5425fcf2cb

View File

@@ -802,6 +802,53 @@ blorp_can_hiz_clear_depth(const struct gen_device_info *devinfo,
if (x0 % align_px_w || y0 % align_px_h ||
x1 % align_px_w || y1 % align_px_h)
return false;
} else if (isl_surf_supports_hiz_ccs_wt(devinfo, surf, aux_usage)) {
/* We have to set the WM_HZ_OP::FullSurfaceDepthandStencilClear bit
* whenever we clear an uninitialized HIZ buffer (as some drivers
* currently do). However, this bit seems liable to clear 16x8 pixels in
* the ZCS on Gen12 - greater than the slice alignments for depth
* buffers.
*/
assert(surf->image_alignment_el.w % 16 != 0 ||
surf->image_alignment_el.h % 8 != 0);
/* This is the hypothesis behind some corruption that was seen with the
* amd_vertex_shader_layer-layered-depth-texture-render piglit test.
*
* From the Compressed Depth Buffers section of the Bspec, under the
* Gen12 texture performant and ZCS columns:
*
* Update with clear at either 16x8 or 8x4 granularity, based on
* fs_clr or otherwise.
*
* There are a number of ways to avoid full surface CCS clears that
* overlap other slices, but for now we choose to disable fast-clears
* when an initializing clear could hit another miplevel.
*
* NOTE: Because the CCS compresses the depth buffer and not a version
* of it that has been rearranged with different alignments (like Gen8+
* HIZ), we have to make sure that the x0 and y0 are at least 16x8
* aligned in the context of the entire surface.
*/
uint32_t slice_x0, slice_y0;
isl_surf_get_image_offset_el(surf, level,
surf->dim == ISL_SURF_DIM_3D ? 0 : layer,
surf->dim == ISL_SURF_DIM_3D ? layer: 0,
&slice_x0, &slice_y0);
const bool max_x1_y1 =
x1 == minify(surf->logical_level0_px.width, level) &&
y1 == minify(surf->logical_level0_px.height, level);
const uint32_t haligned_x1 = ALIGN(x1, surf->image_alignment_el.w);
const uint32_t valigned_y1 = ALIGN(y1, surf->image_alignment_el.h);
const bool unaligned = (slice_x0 + x0) % 16 || (slice_y0 + y0) % 8 ||
max_x1_y1 ? haligned_x1 % 16 || valigned_y1 % 8 :
x1 % 16 || y1 % 8;
const bool alignment_used = surf->levels > 1 ||
surf->logical_level0_px.depth > 1 ||
surf->logical_level0_px.array_len > 1;
if (unaligned && alignment_used)
return false;
}
return isl_aux_usage_has_hiz(aux_usage);