diff --git a/.ci-farms/vmware b/.ci-farms/vmware new file mode 100644 index 00000000000..e69de29bb2d diff --git a/.gitlab-ci/build/gitlab-ci.yml b/.gitlab-ci/build/gitlab-ci.yml index f3f89ffa9f8..2050f63d141 100644 --- a/.gitlab-ci/build/gitlab-ci.yml +++ b/.gitlab-ci/build/gitlab-ci.yml @@ -76,7 +76,7 @@ debian-testing: -D gallium-nine=true -D gallium-va=enabled -D gallium-rusticl=true - GALLIUM_DRIVERS: "swrast,virgl,radeonsi,zink,crocus,iris,i915,r300" + GALLIUM_DRIVERS: "swrast,virgl,radeonsi,zink,crocus,iris,i915,r300,svga" VULKAN_DRIVERS: "swrast,amd,intel,intel_hasvk,virtio,nouveau" BUILDTYPE: "debugoptimized" EXTRA_OPTION: > diff --git a/.gitlab-ci/farm-rules.yml b/.gitlab-ci/farm-rules.yml index 920ff0031c3..02eafb28b20 100644 --- a/.gitlab-ci/farm-rules.yml +++ b/.gitlab-ci/farm-rules.yml @@ -237,6 +237,25 @@ when: never - !reference [.freedreno-farm-rules, rules] +.vmware-farm-rules: + rules: + - exists: [ .ci-farms-disabled/vmware ] + when: never + - changes: [ .ci-farms-disabled/vmware ] + if: '$CI_PIPELINE_SOURCE != "schedule"' + when: on_success + - changes: [ .ci-farms-disabled/* ] + if: '$CI_PIPELINE_SOURCE != "schedule"' + when: never + +.vmware-farm-manual-rules: + rules: + - exists: [ .ci-farms-disabled/vmware ] + when: never + - changes: [ .ci-farms-disabled/vmware ] + if: '$CI_PIPELINE_SOURCE != "schedule"' + when: never + - !reference [.vmware-farm-rules, rules] .ondracka-farm-rules: rules: diff --git a/.gitlab-ci/lava/utils/lava_job_definition.py b/.gitlab-ci/lava/utils/lava_job_definition.py index 3ddfb3ef8d1..6186dba0a7c 100644 --- a/.gitlab-ci/lava/utils/lava_job_definition.py +++ b/.gitlab-ci/lava/utils/lava_job_definition.py @@ -15,6 +15,8 @@ from lava.utils.uart_job_definition import ( fastboot_deploy_actions, tftp_boot_action, tftp_deploy_actions, + qemu_boot_action, + qemu_deploy_actions, uart_test_actions, ) @@ -71,6 +73,9 @@ class LAVAJobDefinition: if args.boot_method == "fastboot": deploy_actions = fastboot_deploy_actions(self, nfsrootfs) boot_action = fastboot_boot_action(args) + elif args.boot_method == "qemu-nfs": + deploy_actions = qemu_deploy_actions(self, nfsrootfs) + boot_action = qemu_boot_action(args) else: # tftp deploy_actions = tftp_deploy_actions(self, nfsrootfs) boot_action = tftp_boot_action(args) @@ -142,6 +147,10 @@ class LAVAJobDefinition: if self.job_submitter.lava_tags: values["tags"] = self.job_submitter.lava_tags.split(",") + # QEMU lava jobs mandate proper arch value in the context + if self.job_submitter.boot_method == "qemu-nfs": + values["context"]["arch"] = self.job_submitter.mesa_job_name.split(":")[1] + return values def attach_kernel_and_dtb(self, deploy_field): diff --git a/.gitlab-ci/lava/utils/uart_job_definition.py b/.gitlab-ci/lava/utils/uart_job_definition.py index 0e81e783815..d375898ad7f 100644 --- a/.gitlab-ci/lava/utils/uart_job_definition.py +++ b/.gitlab-ci/lava/utils/uart_job_definition.py @@ -82,6 +82,24 @@ def tftp_deploy_actions(job_definition: "LAVAJobDefinition", nfsrootfs) -> tuple return (tftp_deploy,) +def qemu_deploy_actions(job_definition: "LAVAJobDefinition", nfsrootfs) -> tuple[dict[str, Any]]: + args = job_definition.job_submitter + qemu_deploy = { + "timeout": {"minutes": 5}, + "to": "nfs", + "images": { + "kernel": { + "image_arg": "-kernel {kernel}", + "url": f"{args.kernel_url_prefix}/{args.kernel_image_name}", + }, + "nfsrootfs": nfsrootfs, + }, + } + job_definition.attach_external_modules(qemu_deploy) + + return (qemu_deploy,) + + def uart_test_actions( args: "LAVAJobSubmitter", init_stage1_steps: list[str], artifact_download_steps: list[str] ) -> tuple[dict[str, Any]]: @@ -140,6 +158,16 @@ def tftp_boot_action(args: "LAVAJobSubmitter") -> dict[str, Any]: return tftp_boot +def qemu_boot_action(args: "LAVAJobSubmitter") -> dict[str, Any]: + qemu_boot = { + "failure_retry": NUMBER_OF_ATTEMPTS_LAVA_BOOT, + "method": args.boot_method, + "prompts": ["lava-shell:"], + } + + return qemu_boot + + def fastboot_boot_action(args: "LAVAJobSubmitter") -> dict[str, Any]: fastboot_boot = { "timeout": {"minutes": 2}, diff --git a/src/gallium/drivers/svga/ci/gitlab-ci-inc.yml b/src/gallium/drivers/svga/ci/gitlab-ci-inc.yml new file mode 100644 index 00000000000..1755fe9f9df --- /dev/null +++ b/src/gallium/drivers/svga/ci/gitlab-ci-inc.yml @@ -0,0 +1,21 @@ +.vmware-rules: + rules: + - !reference [.vmware-farm-rules, rules] + - changes: &vmware_file_list + - src/gallium/drivers/svga/**/* + - src/gallium/winsys/svga/**/* + - src/compiler/nir/**/* + - src/gallium/auxiliary/nir/**/* + - src/gallium/auxiliary/draw/**/* + - src/util/**/* + when: on_success + +.vmware-manual-rules: + retry: !reference [.scheduled_pipeline-rules, retry] + rules: + - !reference [.test, rules] + - !reference [.vmware-farm-manual-rules, rules] + - !reference [.gl-manual-rules, rules] + - changes: + *vmware_file_list + when: manual diff --git a/src/gallium/drivers/svga/ci/gitlab-ci.yml b/src/gallium/drivers/svga/ci/gitlab-ci.yml new file mode 100644 index 00000000000..5c866a52ea2 --- /dev/null +++ b/src/gallium/drivers/svga/ci/gitlab-ci.yml @@ -0,0 +1,40 @@ +include: + - local: 'src/gallium/drivers/svga/ci/gitlab-ci-inc.yml' + +vmware-qemu-traces:x86_64: + stage: software-renderer + extends: + - .lava-piglit-traces:x86_64 + - .vmware-manual-rules + timeout: 30m + variables: + VISIBILITY_GROUP: "mesa-ci" + EGL_PLATFORM: "surfaceless" + PIGLIT_TRACES_FILE: traces-vmware.yml + PIGLIT_REPLAY_EXTRA_ARGS: "--download-caching-proxy-url=${FDO_HTTP_CACHE_URI}" + PIGLIT_REPLAY_DEVICE_NAME: "gl-vmware-llvmpipe" + PIGLIT_RESULTS: "llvmpipe-replay" + RUNNER_TAG: mesa-ci-x86-64-lava-vmware + DEVICE_TYPE: qemu + BOOT_METHOD: qemu-nfs + FDO_HTTP_CACHE_URI: "" + +vmware-vmx-piglit:x86_64: + stage: layered-backends + extends: + - .lava-piglit:x86_64 + - .vmware-rules + timeout: 30m + variables: + VISIBILITY_GROUP: "mesa-ci" + GALLIUM_DRIVER: svga + GPU_VERSION: svga + PIGLIT_PLATFORM: mixed_glx_egl + PIGLIT_PROFILES: gpu + HWCI_START_WESTON: 1 + RUNNER_TAG: mesa-ci-x86-64-lava-vmware + DEVICE_TYPE: x86 + BOOT_METHOD: ipxe + KERNEL_REPO: "blu/linux" + FORCE_KERNEL_TAG: "v6.8-rc3-mesa-5e4b-3-g965b79462" + KERNEL_IMAGE_BASE: "https://${S3_HOST}/mesa-lava/${KERNEL_REPO}/${FORCE_KERNEL_TAG}" diff --git a/src/gallium/drivers/svga/ci/llvmpipe-fails.txt b/src/gallium/drivers/svga/ci/llvmpipe-fails.txt new file mode 100644 index 00000000000..243d244e0a5 --- /dev/null +++ b/src/gallium/drivers/svga/ci/llvmpipe-fails.txt @@ -0,0 +1,203 @@ +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag,Fail +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x,Fail +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y,Fail +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min,Fail +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail +dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail + +spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail +spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail + +glx@glx-make-current,Fail + +glx@glx-multi-window-single-context,Fail +glx@glx-swap-pixmap-bad,Fail + +# X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) +# Major opcode of failed request: 130 (MIT-SHM) +# Minor opcode of failed request: 3 (X_ShmPutImage) +glx@glx-visuals-depth,Crash +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil,Crash +glx@glx-visuals-stencil -pixmap,Crash + +glx@glx_arb_create_context@invalid flag,Fail +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail + +glx@glx_arb_create_context_no_error@no error,Fail + +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail +spec@!opengl 1.0@rasterpos,Fail +spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail +spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail +spec@!opengl 1.1@polygon-mode-facing,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail +spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail +spec@!opengl 3.2@layered-rendering@clear-color-mismatched-layer-count,Fail +spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3,Fail +spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail +spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail + +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail + +spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load,Crash +spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-store,Crash + +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail + +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail + +# No such file or directory (os error 2) +spec@egl_ext_protected_content@conformance,Fail + +# "error: main:90: eglChooseConfig() returned no configs" +spec@egl 1.4@eglterminate then unbind context,Fail + +# "eglChooseConfig failed" +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail + +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail + +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail + +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_textureSize,Fail + +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat3x4-mat3x4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat4-mat4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat4x2-mat4x2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dmat4x3-mat4x3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-double-float,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dvec2-vec2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dvec3-vec3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@frag-conversion-explicit-dvec4-vec4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat2-mat2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat2x3-mat2x3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat2x4-mat2x4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat3-mat3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat3x2-mat3x2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat3x4-mat3x4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat4-mat4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat4x2-mat4x2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dmat4x3-mat4x3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-double-float,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dvec2-vec2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dvec3-vec3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dvec4-vec4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat2-mat2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat2x3-mat2x3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat2x4-mat2x4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat3-mat3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat3x2-mat3x2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat3x4-mat3x4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat4-mat4,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat4x2-mat4x2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dmat4x3-mat4x3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-double-float,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dvec2-vec2,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dvec3-vec3,Fail +spec@arb_gpu_shader_fp64@execution@conversion@vert-conversion-explicit-dvec4-vec4,Fail +spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2-mat2,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x3-mat2x3,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat2x4-mat2x4,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3-mat3,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x2-mat3x2,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat3x4-mat3x4,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4-mat4,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4x2-mat4x2,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dmat4x3-mat4x3,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-double-float,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dvec2-vec2,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dvec3-vec3,Fail +spec@glsl-4.00@execution@conversion@frag-conversion-explicit-dvec4-vec4,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat2-mat2,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat2x3-mat2x3,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat2x4-mat2x4,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat3-mat3,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat3x2-mat3x2,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat3x4-mat3x4,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat4-mat4,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat4x2-mat4x2,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dmat4x3-mat4x3,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-double-float,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dvec2-vec2,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dvec3-vec3,Fail +spec@glsl-4.00@execution@conversion@geom-conversion-explicit-dvec4-vec4,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat2-mat2,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat2x3-mat2x3,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat2x4-mat2x4,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat3-mat3,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat3x2-mat3x2,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat3x4-mat3x4,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat4-mat4,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat4x2-mat4x2,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dmat4x3-mat4x3,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-double-float,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dvec2-vec2,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dvec3-vec3,Fail +spec@glsl-4.00@execution@conversion@vert-conversion-explicit-dvec4-vec4,Fail +spec@glsl-4.50@execution@ssbo-atomiccompswap-int,Fail +spec@!opengl 1.0@depth-clear-precision-check,Fail +spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail + +shaders@glsl-routing,Fail + +# Debian bookworm fails +spec@arb_viewport_array@display-list,Fail +spec@intel_shader_atomic_float_minmax@execution@ssbo-atomicmin-float-nan,Fail +spec@intel_shader_atomic_float_minmax@execution@ssbo-atomicmax-float-nan,Fail +spec@intel_shader_atomic_float_minmax@execution@ssbo-atomiccompswap-float,Crash +spec@intel_shader_atomic_float_minmax@execution@ssbo-atomiccompswap-float-nan,Crash +spec@intel_shader_atomic_float_minmax@execution@ssbo-atomiccompswap-float-negative-zero,Crash +spec@!opengl 1.1@line-flat-clip-color,Fail +spec@intel_shader_atomic_float_minmax@execution@shared-atomiccompswap-float,Crash diff --git a/src/gallium/drivers/svga/ci/llvmpipe-skips.txt b/src/gallium/drivers/svga/ci/llvmpipe-skips.txt new file mode 100644 index 00000000000..c0915c6fc5f --- /dev/null +++ b/src/gallium/drivers/svga/ci/llvmpipe-skips.txt @@ -0,0 +1,33 @@ +# Times out after a minute. +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment + +# Some of these consistently time out after a minute, some are >30s and would +# flake as timeouts in CI. +KHR-GL45.copy_image.functional +KHR-GL45.texture_size_promotion.functional +KHR-GL45.texture_swizzle.functional +KHR-GL45.texture_swizzle.smoke +arb_pipeline_statistics_query-comp +gl-1.0-blend-func + +# this is just broken. +KHR-GL45.shader_ballot_tests.ShaderBallotFunctionRead + +# piglit tests that would take too much memory on shared runners +max-texture-size +maxsize + +# Slow, not obviously fixable test +spec@arb_compute_shader@local-id-explosion + +# Unreliable on shared runners due to timing +ext_timer_query@time-elapsed +spec@arb_timer_query@query gl_timestamp + +# These tests started hitting timeouts when we upgraded LLVM from v11 to 13 +spec@arb_texture_rg@fbo-blending-formats +spec@ext_framebuffer_object@fbo-blending-formats diff --git a/src/gallium/drivers/svga/ci/svga-fails.txt b/src/gallium/drivers/svga/ci/svga-fails.txt new file mode 100644 index 00000000000..0a177cc42f1 --- /dev/null +++ b/src/gallium/drivers/svga/ci/svga-fails.txt @@ -0,0 +1,1728 @@ +glx@glx-make-current,Fail +glx@glx-multi-window-single-context,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth,Fail +glx@glx-visuals-depth -pixmap,Fail +glx@glx-visuals-stencil -pixmap,Fail +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_arb_sync_control@waitformsc,Fail +shaders@glsl-bug-110796,Fail +shaders@glsl-max-varyings >max_varying_components,Fail +shaders@glsl-uniform-interstage-limits@subdivide 5,Fail +shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail +shaders@point-vertex-id divisor,Fail +shaders@point-vertex-id gl_instanceid,Fail +shaders@point-vertex-id gl_instanceid divisor,Fail +shaders@point-vertex-id gl_vertexid,Fail +shaders@point-vertex-id gl_vertexid divisor,Fail +shaders@point-vertex-id gl_vertexid gl_instanceid,Fail +shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail +spec@!opengl 1.0@gl-1.0-edgeflag,Fail +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail +spec@!opengl 1.0@gl-1.0-polygon-line-aa,Fail +spec@!opengl 1.0@rasterpos,Fail +spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail +spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail +spec@!opengl 1.1@clipflat,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: LAST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: LAST,Fail +spec@!opengl 1.1@copyteximage 1d,Fail +spec@!opengl 1.1@copyteximage 2d,Fail +spec@!opengl 1.1@line-smooth-coverage,Fail +spec@!opengl 1.1@line-smooth-stipple,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-facing,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-offset,Fail +spec@!opengl 1.1@texwrap 1d bordercolor,Fail +spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 1.1@texwrap 2d bordercolor,Fail +spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE6_ALPHA2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.2@texwrap 3d bordercolor,Fail +spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail +spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 1.4@gl-1.4-polygon-offset,Fail +spec@!opengl 2.0@gl-2.0-edgeflag,Fail +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail +spec@!opengl 2.0@gl-2.0-two-sided-stencil,Fail +spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail +spec@!opengl 3.0@gl_vertexid used with glmultidrawarrays,Fail +spec@!opengl 3.0@sampler-cube-shadow,Fail +spec@!opengl 3.2@pointsprite-origin,Fail +spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail +spec@arb_arrays_of_arrays@execution@atomic_counters@fs-indirect-index,Fail +spec@arb_arrays_of_arrays@execution@atomic_counters@vs-indirect-index,Fail +spec@arb_arrays_of_arrays@execution@sampler@fs-nested-struct-arrays-nonconst-nested-array,Fail +spec@arb_buffer_storage@bufferstorage-persistent read,Fail +spec@arb_buffer_storage@bufferstorage-persistent read client-storage,Fail +spec@arb_buffer_storage@bufferstorage-persistent read coherent,Fail +spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage,Fail +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read,Fail +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage,Fail +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent,Fail +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage,Fail +spec@arb_clear_texture@arb_clear_texture-depth,Crash +spec@arb_clear_texture@arb_clear_texture-depth-stencil,Fail +spec@arb_clear_texture@arb_clear_texture-stencil,Fail +spec@arb_clip_control@arb_clip_control-clip-control,Fail +spec@arb_copy_buffer@copy_buffer_coherency,Fail +spec@arb_copy_buffer@copybuffersubdata,Fail +spec@arb_copy_buffer@data-sync,Fail +spec@arb_copy_buffer@data-sync@overwrite source data,Fail +spec@arb_copy_buffer@dlist,Fail +spec@arb_copy_buffer@intra-buffer-copy,Fail +spec@arb_copy_buffer@overlap,Fail +spec@arb_copy_buffer@subdata-sync,Fail +spec@arb_copy_buffer@subdata-sync@overwrite source data,Fail +spec@arb_copy_buffer@targets,Fail +spec@arb_copy_image@arb_copy_image-formats,Crash +spec@arb_copy_image@arb_copy_image-formats --samples=2,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32F,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32F,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=4,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32F,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32F,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=8,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=8@Source: GL_RGB32I/Destination: GL_RGB32F,Fail +spec@arb_copy_image@arb_copy_image-formats --samples=8@Source: GL_RGB32UI/Destination: GL_RGB32F,Fail +spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail +spec@arb_draw_indirect@arb_draw_indirect-draw-elements-prim-restart,Fail +spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail +spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail +spec@arb_es3_compatibility@es3-primrestart-fixedindex,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@Per-sample,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-minmax,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-minmax@layers,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@Basic,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@discard,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@fb resize,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@glScissor,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@glViewport,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail +spec@arb_get_program_binary@restore-sso-program,Fail +spec@arb_gpu_shader5@arb_gpu_shader5-emitstreamvertex_nodraw,Fail +spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatsample-dynamically-nonuniform,Fail +spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__type pname checks,Fail +spec@arb_internalformat_query2@all internalformat__type pname checks@GL_INTERNALFORMAT_BLUE_TYPE,Fail +spec@arb_internalformat_query2@all internalformat__type pname checks@GL_INTERNALFORMAT_GREEN_TYPE,Fail +spec@arb_internalformat_query2@all internalformat__type pname checks@GL_INTERNALFORMAT_RED_TYPE,Fail +spec@arb_internalformat_query2@image_format_compatibility_type pname checks,Fail +spec@arb_internalformat_query2@image_format_compatibility_type pname checks@GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,Fail +spec@arb_internalformat_query2@max dimensions related pname checks,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_LAYERS,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail +spec@arb_occlusion_query@occlusion_query_conform,Fail +spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1,Fail +spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail +spec@arb_occlusion_query@occlusion_query_meta_save,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail +spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail +spec@arb_point_sprite@arb_point_sprite-mipmap,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail +spec@arb_sample_shading@arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage,Fail +spec@arb_sample_shading@builtin-gl-sample-mask 0,Fail +spec@arb_sample_shading@builtin-gl-sample-mask-simple 0,Fail +spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail +spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail +spec@arb_sample_shading@ignore-centroid-qualifier 6,Fail +spec@arb_sample_shading@ignore-centroid-qualifier 8,Fail +spec@arb_sample_shading@interpolate-at-sample-position 2,Fail +spec@arb_sample_shading@interpolate-at-sample-position 4,Fail +spec@arb_sample_shading@interpolate-at-sample-position 6,Fail +spec@arb_sample_shading@interpolate-at-sample-position 8,Fail +spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms partition,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms partition,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms partition,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms partition,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 6,Fail +spec@arb_sample_shading@samplemask 6 all,Fail +spec@arb_sample_shading@samplemask 6 all@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@noms partition,Fail +spec@arb_sample_shading@samplemask 6 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@noms partition,Fail +spec@arb_sample_shading@samplemask 6@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 8,Fail +spec@arb_sample_shading@samplemask 8 all,Fail +spec@arb_sample_shading@samplemask 8 all@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@noms partition,Fail +spec@arb_sample_shading@samplemask 8 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@noms partition,Fail +spec@arb_sample_shading@samplemask 8@sample mask_in_one,Fail +spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail +spec@arb_shader_atomic_counters@execution@vs-simple-inc-dec-read,Fail +spec@arb_shader_atomic_counters@semantics,Fail +spec@arb_shader_atomic_counters@semantics@Tessellation control shader atomic built-in semantics,Fail +spec@arb_shader_atomic_counters@unused-result,Fail +spec@arb_shader_atomic_counters@unused-result@Tessellation control shader atomic built-in semantics,Fail +spec@arb_shader_image_load_store@coherency,Fail +spec@arb_shader_image_load_store@coherency@Vertex-Fragment shader/'coherent' qualifier coherency test/256x256,Fail +spec@arb_shader_image_load_store@host-mem-barrier,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/16x16,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/4x4,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/64x64,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/one bit barrier test/16x16,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/one bit barrier test/4x4,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/one bit barrier test/64x64,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Transform feedback/WaW/full barrier test/16x16,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Transform feedback/WaW/full barrier test/64x64,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/full barrier test/16x16,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/full barrier test/4x4,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/full barrier test/64x64,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/one bit barrier test/16x16,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/one bit barrier test/4x4,Fail +spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/one bit barrier test/64x64,Fail +spec@arb_shader_image_load_store@indexing,Fail +spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@invalid,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAdd/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAdd/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAdd/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAdd/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAdd/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAdd/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAdd/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAnd/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAnd/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAnd/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAnd/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAnd/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAnd/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicAnd/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicCompSwap/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicCompSwap/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicCompSwap/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicCompSwap/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicCompSwap/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicCompSwap/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicCompSwap/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicExchange/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicExchange/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicExchange/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicExchange/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicExchange/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicExchange/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicExchange/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMax/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMax/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMax/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMax/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMax/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMax/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMax/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMin/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMin/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMin/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMin/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMin/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMin/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicMin/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicOr/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicOr/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicOr/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicOr/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicOr/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicOr/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicOr/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicXor/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicXor/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicXor/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicXor/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicXor/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicXor/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageAtomicXor/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/unbound image test,Fail +spec@arb_shader_image_load_store@invalid@imageStore/incompatible format test,Fail +spec@arb_shader_image_load_store@invalid@imageStore/incompatible format test/imageBuffer,Fail +spec@arb_shader_image_load_store@invalid@imageStore/incomplete image test,Fail +spec@arb_shader_image_load_store@invalid@imageStore/invalid format test,Fail +spec@arb_shader_image_load_store@invalid@imageStore/layer bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageStore/level bounds test,Fail +spec@arb_shader_image_load_store@invalid@imageStore/unbound image test,Fail +spec@arb_shader_image_load_store@max-images,Fail +spec@arb_shader_image_load_store@max-images@Combined max image uniforms test,Fail +spec@arb_shader_image_load_store@shader-mem-barrier,Fail +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16,Fail +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64,Fail +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16,Fail +spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64,Fail +spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail +spec@arb_shader_storage_buffer_object@array-ssbo-binding,Crash +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail +spec@arb_sync@clientwaitsync-timeout,Fail +spec@arb_sync@clientwaitsync-timeout@read,Fail +spec@arb_sync@clientwaitsync-timeout@read client-storage,Fail +spec@arb_sync@clientwaitsync-timeout@read coherent,Fail +spec@arb_sync@clientwaitsync-timeout@read coherent client-storage,Fail +spec@arb_tessellation_shader@arb_tessellation_shader-tes-gs-max-output -small -scan 1 50,Fail +spec@arb_tessellation_shader@execution@barrier,Fail +spec@arb_tessellation_shader@execution@barrier-patch,Fail +spec@arb_tessellation_shader@execution@invocation-counting-even,Fail +spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail +spec@arb_tessellation_shader@execution@tcs-input@tcs-input-ivec3_2,Fail +spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uvec3_2,Fail +spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail +spec@arb_tessellation_shader@execution@tcs-tes-max-in-out-components,Fail +spec@arb_tessellation_shader@execution@tcs-tes-max-in-out-patch-components,Fail +spec@arb_tessellation_shader@execution@tes-input@tes-input-gl_clipdistance,Fail +spec@arb_tessellation_shader@execution@tesslevels-indirect,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-rd-after-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr-before-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-rd-after-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-wr-before-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-rd-after-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-wr-before-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-rd-after-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr-before-barrier,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-float-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-vec2-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-vec3-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-output-array-vec4-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-float-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-vec2-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-vec3-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-both-input-array-vec4-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-float-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec2-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec3-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec4-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-float-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec2-index-invalid-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec2-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec3-index-rd,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tes-patch-input-array-vec4-index-rd,Fail +spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail +spec@arb_texture_buffer_object@texture-buffer-size-clamp,Fail +spec@arb_texture_buffer_object@texture-buffer-size-clamp@r8ui_texture_buffer_size_via_image,Fail +spec@arb_texture_buffer_object@texture-buffer-size-clamp@r8ui_texture_buffer_size_via_sampler,Fail +spec@arb_texture_buffer_object@texture-buffer-size-clamp@rg8ui_texture_buffer_size_via_image,Fail +spec@arb_texture_buffer_object@texture-buffer-size-clamp@rg8ui_texture_buffer_size_via_sampler,Fail +spec@arb_texture_buffer_object@texture-buffer-size-clamp@rgba8ui_texture_buffer_size_via_image,Fail +spec@arb_texture_buffer_object@texture-buffer-size-clamp@rgba8ui_texture_buffer_size_via_sampler,Fail +spec@arb_texture_compression@texwrap formats bordercolor,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_INTENSITY- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE_ALPHA- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_BPTC_UNORM- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- border color only,Fail +spec@arb_texture_cube_map@copyteximage cube,Fail +spec@arb_texture_cube_map@copyteximage cube samples=2,Fail +spec@arb_texture_cube_map@copyteximage cube samples=4,Fail +spec@arb_texture_cube_map@copyteximage cube samples=6,Fail +spec@arb_texture_cube_map@copyteximage cube samples=8,Fail +spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail +spec@arb_texture_float@texwrap formats bordercolor,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail +spec@arb_texture_rectangle@copyteximage rect,Fail +spec@arb_texture_rectangle@copyteximage rect samples=2,Fail +spec@arb_texture_rectangle@copyteximage rect samples=4,Fail +spec@arb_texture_rectangle@copyteximage rect samples=6,Fail +spec@arb_texture_rectangle@copyteximage rect samples=8,Fail +spec@arb_texture_rectangle@texwrap rect bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail +spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_R8- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_RG8- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail +spec@arb_texture_stencil8@fbo-stencil-blit,Fail +spec@arb_texture_view@rendering-formats,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB32F as GL_RGB32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB32F as GL_RGB32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA32F as GL_RGBA32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA32I as GL_RGBA32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA32UI as GL_RGBA32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB32F as GL_RGB32I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB32F as GL_RGB32UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB8 as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB8 as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB8 as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB8I as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB8UI as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB8_SNORM as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB32UI as GL_RGB32F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8,Fail +spec@arb_texture_view@rendering-layers-image,Fail +spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail +spec@arb_texture_view@rendering-layers-image@layers rendering of image2DArray,Fail +spec@arb_texture_view@rendering-layers-image@layers rendering of imageCubeArray,Fail +spec@arb_timer_query@timestamp-get,Fail +spec@arb_uniform_buffer_object@maxblocks,Fail +spec@arb_viewport_array@display-list,Fail +spec@arb_viewport_array@render-depthrange,Fail +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_ext_device_base@conformance,Fail +spec@egl_ext_device_base@conformance@configless_tests,Fail +spec@egl_ext_device_base@conformance@pbuffer_tests,Fail +spec@egl_ext_device_base@conformance@surfaceless_tests,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_clear_texture@ext_clear_texture-stencil,Fail +spec@ext_direct_state_access@named-buffers 30,Fail +spec@ext_direct_state_access@named-buffers 30@NamedCopyBufferSubDataEXT,Fail +spec@ext_framebuffer_blit@fbo-sys-sub-blit,Fail +spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 6 stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 6 stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 8 stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 8 stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Fail +spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Fail +spec@ext_framebuffer_multisample@multisample-blit 6 stencil,Fail +spec@ext_framebuffer_multisample@multisample-blit 8 stencil,Fail +spec@ext_framebuffer_multisample@no-color 2 stencil combined,Fail +spec@ext_framebuffer_multisample@no-color 2 stencil single,Fail +spec@ext_framebuffer_multisample@no-color 4 stencil combined,Fail +spec@ext_framebuffer_multisample@no-color 4 stencil single,Fail +spec@ext_framebuffer_multisample@no-color 6 stencil combined,Fail +spec@ext_framebuffer_multisample@no-color 6 stencil single,Fail +spec@ext_framebuffer_multisample@no-color 8 stencil combined,Fail +spec@ext_framebuffer_multisample@no-color 8 stencil single,Fail +spec@ext_framebuffer_multisample@upsample 2 stencil,Fail +spec@ext_framebuffer_multisample@upsample 4 stencil,Fail +spec@ext_framebuffer_multisample@upsample 6 stencil,Fail +spec@ext_framebuffer_multisample@upsample 8 stencil,Fail +spec@ext_framebuffer_object@fbo-colormask-formats,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv21,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_vyuy,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvyu,Fail +spec@ext_packed_depth_stencil@fbo-blit-d24s8,Fail +spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail +spec@ext_packed_float@fbo-generatemipmap-formats,Fail +spec@ext_packed_float@fbo-generatemipmap-formats@GL_R11F_G11F_B10F NPOT,Fail +spec@ext_packed_float@query-rgba-signed-components,Fail +spec@ext_packed_float@texwrap formats bordercolor,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail +spec@ext_packed_float@texwrap formats bordercolor@GL_R11F_G11F_B10F- border color only,Fail +spec@ext_texture_array@copyteximage 1d_array,Fail +spec@ext_texture_array@copyteximage 1d_array samples=2,Fail +spec@ext_texture_array@copyteximage 1d_array samples=4,Fail +spec@ext_texture_array@copyteximage 1d_array samples=6,Fail +spec@ext_texture_array@copyteximage 1d_array samples=8,Fail +spec@ext_texture_array@copyteximage 2d_array,Fail +spec@ext_texture_array@copyteximage 2d_array samples=2,Fail +spec@ext_texture_array@copyteximage 2d_array samples=4,Fail +spec@ext_texture_array@copyteximage 2d_array samples=6,Fail +spec@ext_texture_array@copyteximage 2d_array samples=8,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_integer@fbo-integer,Fail +spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor@GL_RGB9_E5- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail +spec@ext_transform_feedback@change-size range-grow,Fail +spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail +spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Fail +spec@ext_transform_feedback@intervening-read output,Fail +spec@ext_transform_feedback@intervening-read output use_gs,Fail +spec@ext_transform_feedback@intervening-read prims_written,Fail +spec@ext_transform_feedback@intervening-read prims_written use_gs,Fail +spec@ext_transform_feedback@max-varyings,Fail +spec@ext_transform_feedback@max-varyings@max-varying-arrays-of-arrays,Fail +spec@ext_transform_feedback@max-varyings@max-varying-single-dimension-array,Fail +spec@ext_transform_feedback@overflow-edge-cases,Fail +spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail +spec@ext_transform_feedback@position-readback-bufferrange,Fail +spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail +spec@ext_transform_feedback@query-primitives_written-bufferrange,Fail +spec@ext_transform_feedback@query-primitives_written-bufferrange-discard,Fail +spec@ext_transform_feedback@tessellation polygon wireframe,Fail +spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail +spec@ext_transform_feedback@tessellation quads wireframe,Fail +spec@ext_transform_feedback2@draw-auto,Fail +spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail +spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail +spec@glsl-1.30@execution@clipping@clip-plane-transformation pos,Fail +spec@glsl-1.30@execution@fs-logic-joined-comparisons-with-nan2,Fail +spec@glsl-1.30@execution@range_analysis_fsat_of_nan,Fail +spec@glsl-1.40@uniform_buffer@two-stages,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail +spec@glsl-1.50@execution@interface-vs-unnamed-to-fs-unnamed,Fail +spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail +spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail +spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Fail +spec@glsl-1.50@gs-max-output,Fail +spec@glsl-1.50@gs-max-output-components,Fail +spec@glsl-es-3.10@execution@cs-image-atomic-if-else,Fail +spec@glsl-es-3.10@execution@cs-image-atomic-if-else-2,Fail +spec@glsl-es-3.10@execution@cs-image-load-if-else,Fail +spec@glsl-es-3.10@execution@fs-simple-atomic-counter-inc-dec-read,Fail +spec@glsl-es-3.10@execution@vs-simple-atomic-counter-inc-dec-read,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@nv_conditional_render@copytexsubimage,Fail +spec@nv_conditional_render@generatemipmap,Fail +spec@oes_point_sprite@arb_point_sprite-checkerboard_gles1,Fail +spec@oes_texture_view@rendering-formats,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA32F as GL_RGBA32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA32I as GL_RGBA32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA32UI as GL_RGBA32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB8I as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB8UI as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB8_SNORM as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB32UI as GL_RGB32F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8,Fail +spec@oes_viewport_array@render-depthrange,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32F/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32F/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32I/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32I/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32I/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32UI/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32UI/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=8@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail diff --git a/src/gallium/drivers/svga/ci/svga-flakes.txt b/src/gallium/drivers/svga/ci/svga-flakes.txt new file mode 100644 index 00000000000..77da1f02c62 --- /dev/null +++ b/src/gallium/drivers/svga/ci/svga-flakes.txt @@ -0,0 +1,44 @@ +glx@glx-visuals-depth +glx@glx-visuals-stencil +spec@!opengl 1.0@gl-1.0-drawbuffer-modes +spec@!opengl 2.0@max-samplers border +spec@arb_gpu_shader5@texturegatheroffsets@fs-r-none-shadow-2drect +spec@arb_occlusion_query@occlusion_query_conform +spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1 +spec@arb_shader_image_load_store@coherency +spec@arb_shader_image_load_store@coherency@Vertex-Fragment shader/'coherent' qualifier coherency test/256x256 +spec@arb_shader_image_load_store@invalid +spec@arb_shader_precision@fs-op-assign-div-vec4-vec4 +spec@arb_tessellation_shader@execution@built-in-functions@tcs-notequal-bvec4-bvec4 +spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-bitand-neg-ivec3-int +spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-ne-uvec2-uvec2 +spec@arb_tessellation_shader@execution@isoline +spec@arb_tessellation_shader@execution@isoline-no-tcs +spec@arb_tessellation_shader@execution@tesslevels-indirect +spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap +spec@arb_texture_multisample@texelfetch@8-vs-isampler2dmsarray +spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I +spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI +spec@arb_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F +spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI +spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM +spec@arb_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8 +spec@arb_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8 +spec@arb_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8 +spec@arb_timer_query@query gl_timestamp +spec@ext_framebuffer_blit@fbo-sys-sub-blit +spec@ext_texture_lod_bias@lodbias +spec@ext_timer_query@time-elapsed +spec@glsl-1.20@execution@variable-indexing@fs-temp-mat2-row-rd +spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-uvec3-uint +spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 +spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71 +spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 +spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I +spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI +spec@oes_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F +spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI +spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM +spec@oes_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8 +spec@oes_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8 +spec@oes_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8 diff --git a/src/gallium/drivers/svga/ci/svga-skips.txt b/src/gallium/drivers/svga/ci/svga-skips.txt new file mode 100644 index 00000000000..d05b1308f18 --- /dev/null +++ b/src/gallium/drivers/svga/ci/svga-skips.txt @@ -0,0 +1,23 @@ +# timeouts unless marked otherwise +spec@!opengl 1.1@copypixels-sync +spec@!opengl 1.1@draw-sync +spec@!opengl 1.2@tex3d-maxsize + +# assert due to a malformed vert decl +spec@!opengl 1.1@vertex-fallbacks + +# arb_compute_shader: a crash and a timeout +spec@arb_compute_shader@compute-and-render-bug-109630 +spec@arb_compute_shader@local-id-explosion + +# arb_separate_shader_objects: three crashes +spec@arb_separate_shader_objects@xfb-explicit-location-array_gs +spec@arb_separate_shader_objects@xfb-explicit-location-array_gs_max +spec@arb_separate_shader_objects@xfb-explicit-location-array_vs + +spec@arb_shader_image_load_store@max-size +spec@arb_texture_cube_map_array@texsubimage cube_map_array +spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays +spec@arb_vertex_buffer_object@vbo-subdata-many drawelements +spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements +spec@ext_texture_array@fbo-depth-array stencil-layered-clear diff --git a/src/gallium/drivers/svga/ci/traces-vmware.yml b/src/gallium/drivers/svga/ci/traces-vmware.yml new file mode 100644 index 00000000000..063956d4288 --- /dev/null +++ b/src/gallium/drivers/svga/ci/traces-vmware.yml @@ -0,0 +1,158 @@ +%YAML 1.2 +--- +traces-db: + download-url: "https://s3.freedesktop.org/mesa-tracie-public/" + +traces: + bgfx/01-cubes.rdc: + gl-vmware-llvmpipe: + checksum: a453a832e0e07132bb2c92c3fed7df18 + bgfx/02-metaballs.rdc: + gl-vmware-llvmpipe: + checksum: 905b005c6dce1cb54819085bf0c8dbfd + bgfx/03-raymarch.rdc: + gl-vmware-llvmpipe: + checksum: 90e324ce490d0b25526925c139e4663d + bgfx/04-mesh.rdc: + gl-vmware-llvmpipe: + checksum: 274682ad4bf2ca4fa9cc92b55a7fd20b + bgfx/05-instancing.rdc: + gl-vmware-llvmpipe: + checksum: 948ec4c353485559163c575e80a01550 + bgfx/06-bump.rdc: + gl-vmware-llvmpipe: + checksum: 9944c2a342f2ae67f5e6d5b61f6d0e5b + bgfx/07-callback.rdc: + gl-vmware-llvmpipe: + checksum: 702793a6317d16de9f8045128401b31a + bgfx/09-hdr.rdc: + gl-vmware-llvmpipe: + checksum: 016dab082c1facafdd5512bf7b2f79db + bgfx/10-font.rdc: + gl-vmware-llvmpipe: + checksum: 0a1673e22adc3dc126c921fe9460b2fe + bgfx/11-fontsdf.rdc: + gl-vmware-llvmpipe: + checksum: 65d8ab58c89debcb4b7d3f39e6785d2e + bgfx/12-lod.rdc: + gl-vmware-llvmpipe: + checksum: a79ccce53c09c2a43a51be2467cb15bc + bgfx/13-stencil.rdc: + gl-vmware-llvmpipe: + checksum: 244919318cc38eed2ca68a31a067f507 + bgfx/14-shadowvolumes.rdc: + gl-vmware-llvmpipe: + checksum: a94f05e82d4adc3e31bfcffd37f7b04b + bgfx/15-shadowmaps-simple.rdc: + gl-vmware-llvmpipe: + checksum: 607edbe247f0977a011ea673965c376d + bgfx/16-shadowmaps.rdc: + gl-vmware-llvmpipe: + checksum: 6c31b4af0f0b55586d858681206ea87c + bgfx/18-ibl.rdc: + gl-vmware-llvmpipe: + checksum: f785c003caf9ea9f84212ffa5aa08815 + bgfx/19-oit.rdc: + gl-vmware-llvmpipe: + checksum: 5e5751621add149c9aab1e28e70ccfc7 + bgfx/20-nanosvg.rdc: + gl-vmware-llvmpipe: + checksum: 366d6325855c35a3f77718405546a00f + bgfx/23-vectordisplay.rdc: + gl-vmware-llvmpipe: + checksum: 7af42ee2a19009fd65e2a0c6aa2c2c8a + bgfx/26-occlusion.rdc: + gl-vmware-llvmpipe: + checksum: 601965313d5db009067fce901be2be2c + bgfx/28-wireframe.rdc: + gl-vmware-llvmpipe: + checksum: de5452f4cbc0100d8ecb51459e47cd99 + bgfx/29-debugdraw.rdc: + gl-vmware-llvmpipe: + checksum: 015201fe000d6a323b0f7d3f218d3e47 + bgfx/31-rsm.rdc: + gl-vmware-llvmpipe: + checksum: 4be8fda5d2289296fee9540306aef92e + bgfx/32-particles.rdc: + gl-vmware-llvmpipe: + checksum: 018418bdd7f60a186cce532613b0c7ab + bgfx/33-pom.rdc: + gl-vmware-llvmpipe: + checksum: 4d7c66e327a9e9fe3e7a2d0e7bbe152d + bgfx/34-mvs.rdc: + gl-vmware-llvmpipe: + checksum: 6ad9c7d97debb7bf495b0bfca921ba9c + bgfx/35-dynamic.rdc: + gl-vmware-llvmpipe: + checksum: 62b390c4a31d7aa073fa4190fcfd0618 + bgfx/36-sky.rdc: + gl-vmware-llvmpipe: + checksum: f16e91e0f71beda46ad0ff6a5a1ad3fc + bgfx/37-gpudrivenrendering.rdc: + gl-vmware-llvmpipe: + checksum: c435c6eedc86530da24856ab3f704681 + bgfx/38-bloom.rdc: + gl-vmware-llvmpipe: + checksum: 960ceb01ab2716de810d410c49cf71cf + bgfx/39-assao.rdc: + gl-vmware-llvmpipe: + checksum: e10c52b802f42f0ec7dd3a8465883e2e + bgfx/40-svt.rdc: + gl-vmware-llvmpipe: + checksum: 83bf05971404700b874c4e9d9edd1379 + glxgears/glxgears-2-v2.trace: + gl-vmware-llvmpipe: + checksum: f8eba0fec6e3e0af9cb09844bc73bdc8 + gputest/furmark-v2.trace: + gl-vmware-llvmpipe: + checksum: 58a6a276abc0e28fcb2a8acea3342712 + gputest/triangle-v2.trace: + gl-vmware-llvmpipe: + checksum: 7812de00011a3a059892e36cea19c696 + humus/Portals-v2.trace: + gl-vmware-llvmpipe: + checksum: a55dd3d87a86b3b47121ff67861028c3 + jvgs/jvgs-d27fb67-v2.trace: + gl-vmware-llvmpipe: + checksum: 43b89627364b4cabbab84931aef4ce5e + pathfinder/demo-v2.trace: + gl-vmware-llvmpipe: + checksum: a053c56658bc830249bc94317a3b3ea8 + paraview/pv-manyspheres-v2.trace: + gl-vmware-llvmpipe: + checksum: b740377ea4bbb3becd304d1696a55247 + paraview/pv-waveletcontour-v2.trace: + gl-vmware-llvmpipe: + checksum: db43c733f3f3d5253e263838e58d9111 + paraview/pv-waveletvolume-v2.trace: + gl-vmware-llvmpipe: + checksum: 7e0fc4f2f8c635e571793ed8fa705f85 + pathfinder/canvas_moire-v2.trace: + gl-vmware-llvmpipe: + checksum: 25ba8f18274126670311bd3ffe058f74 + pathfinder/canvas_text_v2-v2.trace: + gl-vmware-llvmpipe: + checksum: a1446d0c42a78771240fca6f3b1e10d8 + ror/ror-default.trace: + gl-vmware-llvmpipe: + label: [skip, slow] + nheko/nheko-colors.trace: + gl-vmware-llvmpipe: + checksum: 3a12c08087e16cfae4729f4e9d6c9387 + blender/blender-demo-cube_diorama.trace: + gl-vmware-llvmpipe: + label: [skip, broken] + text: GL_INVALID_OPERATION, incompletely rendered image + blender/blender-demo-ellie_pose.trace: + gl-vmware-llvmpipe: + label: [skip, broken] + text: missing background, error Too many compute shader storage blocks (9/8) + unvanquished/unvanquished-lowest.trace: + gl-vmware-llvmpipe: + label: [unsupported] + unvanquished/unvanquished-ultra.trace: + gl-vmware-llvmpipe: + label: [unsupported] + warzone2100/warzone2100-default.trace: + gl-vmware-llvmpipe: + checksum: a16057839ad9d00d7b43cb1b69618baf