glsl: Use parse_program_resource_name to parse transform feedback varyings.

Previously, transform feedback varyings were parsed in an ad-hoc
fashion that wasn't compatible with structs (or array of structs).
This patch makes it use parse_program_resource_name(), which correctly
handles both.

Note that parse_program_resource_name()'s technique for handling
mal-formed input strings is to simply let them through and rely on the
fact that a future name lookup will fail.  Because of this,
tfeedback_decl::init() no longer needs to return a boolean error
code--it always succeeds, and if the input was mal-formed the error
will be detected later.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Paul Berry
2013-01-29 05:52:47 -08:00
parent b4db34cc4c
commit 53febac02c
2 changed files with 16 additions and 19 deletions

View File

@@ -35,6 +35,7 @@
#include "linker.h"
#include "link_varyings.h"
#include "main/macros.h"
#include "program.h"
/**
@@ -154,10 +155,13 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
/**
* Initialize this object based on a string that was passed to
* glTransformFeedbackVaryings. If there is a parse error, the error is
* reported using linker_error(), and false is returned.
* glTransformFeedbackVaryings.
*
* If the input is mal-formed, this call still succeeds, but it sets
* this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
* will fail to find any matching variable.
*/
bool
void
tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
const void *mem_ctx, const char *input)
{
@@ -175,7 +179,7 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
/* Parse gl_NextBuffer. */
if (strcmp(input, "gl_NextBuffer") == 0) {
this->next_buffer_separator = true;
return true;
return;
}
/* Parse gl_SkipComponents. */
@@ -189,21 +193,17 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
this->skip_components = 4;
if (this->skip_components)
return true;
return;
}
/* Parse a declaration. */
const char *bracket = strrchr(input, '[');
if (bracket) {
this->var_name = ralloc_strndup(mem_ctx, input, bracket - input);
if (sscanf(bracket, "[%u]", &this->array_subscript) != 1) {
linker_error(prog, "Cannot parse transform feedback varying %s", input);
return false;
}
const char *base_name_end;
long subscript = parse_program_resource_name(input, &base_name_end);
this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
if (subscript >= 0) {
this->array_subscript = subscript;
this->is_subscripted = true;
} else {
this->var_name = ralloc_strdup(mem_ctx, input);
this->is_subscripted = false;
}
@@ -215,8 +215,6 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
strcmp(this->var_name, "gl_ClipDistance") == 0) {
this->is_clip_distance_mesa = true;
}
return true;
}
@@ -449,8 +447,7 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
char **varying_names, tfeedback_decl *decls)
{
for (unsigned i = 0; i < num_names; ++i) {
if (!decls[i].init(ctx, prog, mem_ctx, varying_names[i]))
return false;
decls[i].init(ctx, prog, mem_ctx, varying_names[i]);
if (!decls[i].is_varying())
continue;

View File

@@ -48,7 +48,7 @@ class ir_variable;
class tfeedback_decl
{
public:
bool init(struct gl_context *ctx, struct gl_shader_program *prog,
void init(struct gl_context *ctx, struct gl_shader_program *prog,
const void *mem_ctx, const char *input);
static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,