added support for GL_ARB_draw_buffers

This commit is contained in:
Brian Paul
2004-10-02 16:39:09 +00:00
parent 289ffee2a0
commit 53f82c5aad
60 changed files with 2152 additions and 1816 deletions

View File

@@ -149,7 +149,7 @@ _mesa_Clear( GLbitfield mask )
*/
ddMask = 0;
if (mask & GL_COLOR_BUFFER_BIT)
ddMask |= ctx->Color._DrawDestMask;
ddMask |= ctx->Color._DrawDestMask[0];
if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
ddMask |= GL_DEPTH_BUFFER_BIT;
if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
@@ -164,6 +164,121 @@ _mesa_Clear( GLbitfield mask )
}
/**
* Return bitmask of DD_* flags indicating which color buffers are
* available to the rendering context;
*/
static GLuint
supported_buffer_bitmask(const GLcontext *ctx)
{
GLuint mask = DD_FRONT_LEFT_BIT; /* always have this */
GLuint i;
if (ctx->Visual.stereoMode) {
mask |= DD_FRONT_RIGHT_BIT;
if (ctx->Visual.doubleBufferMode) {
mask |= DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
}
}
else if (ctx->Visual.doubleBufferMode) {
mask |= DD_BACK_LEFT_BIT;
}
for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
mask |= (DD_AUX0_BIT << i);
}
return mask;
}
/**
* Helper routine used by glDrawBuffer and glDrawBuffersARB.
* Given a GLenum naming (a) color buffer(s), return the corresponding
* bitmask of DD_* flags.
*/
static GLuint
draw_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
case GL_BACK:
return DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
case GL_NONE:
return 0;
case GL_RIGHT:
return DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
case GL_FRONT_RIGHT:
return DD_FRONT_RIGHT_BIT;
case GL_BACK_RIGHT:
return DD_BACK_RIGHT_BIT;
case GL_BACK_LEFT:
return DD_BACK_LEFT_BIT;
case GL_FRONT_AND_BACK:
return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
| DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
case GL_LEFT:
return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
case GL_FRONT_LEFT:
return DD_FRONT_LEFT_BIT;
case GL_AUX0:
return DD_AUX0_BIT;
case GL_AUX1:
return DD_AUX1_BIT;
case GL_AUX2:
return DD_AUX2_BIT;
case GL_AUX3:
return DD_AUX3_BIT;
default:
/* error */
return ~0;
}
}
/**
* Helper routine used by glReadBuffer.
* Given a GLenum naming (a) color buffer(s), return the corresponding
* bitmask of DD_* flags.
*/
static GLuint
read_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return DD_FRONT_LEFT_BIT;
case GL_BACK:
return DD_BACK_LEFT_BIT;
case GL_RIGHT:
return DD_FRONT_RIGHT_BIT;
case GL_FRONT_RIGHT:
return DD_FRONT_RIGHT_BIT;
case GL_BACK_RIGHT:
return DD_BACK_RIGHT_BIT;
case GL_BACK_LEFT:
return DD_BACK_LEFT_BIT;
case GL_LEFT:
return DD_FRONT_LEFT_BIT;
case GL_FRONT_LEFT:
return DD_FRONT_LEFT_BIT;
case GL_AUX0:
return DD_AUX0_BIT;
case GL_AUX1:
return DD_AUX1_BIT;
case GL_AUX2:
return DD_AUX2_BIT;
case GL_AUX3:
return DD_AUX3_BIT;
default:
/* error */
return ~0;
}
}
/**
* Specify which color buffers to draw into.
*
@@ -179,6 +294,7 @@ _mesa_Clear( GLbitfield mask )
void GLAPIENTRY
_mesa_DrawBuffer( GLenum mode )
{
GLenum destMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
@@ -188,124 +304,22 @@ _mesa_DrawBuffer( GLenum mode )
/*
* Do error checking and compute the _DrawDestMask bitfield.
*/
switch (mode) {
case GL_FRONT:
/* never an error */
if (ctx->Visual.stereoMode)
ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
else
ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
break;
case GL_BACK:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK)");
return;
}
if (ctx->Visual.stereoMode)
ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
else
ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
break;
case GL_NONE:
/* never an error */
ctx->Color._DrawDestMask = 0;
break;
#if _HAVE_FULL_GL
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_RIGHT)");
return;}
if (ctx->Visual.doubleBufferMode)
ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
else
ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_RIGHT)");
return;
}
ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_RIGHT)");
return;
}
ctx->Color._DrawDestMask = DD_BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_LEFT)");
return;
}
ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
if (!ctx->Visual.doubleBufferMode) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_AND_BACK)");
return;
}
if (ctx->Visual.stereoMode)
ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
| DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
else
ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
if (ctx->Visual.doubleBufferMode)
ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
else
ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
break;
case GL_FRONT_LEFT:
/* never an error */
ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
break;
case GL_AUX0:
if (ctx->Visual.numAuxBuffers >= 1) {
ctx->Color._DrawDestMask = DD_AUX0_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
return;
}
break;
case GL_AUX1:
if (ctx->Visual.numAuxBuffers >= 2) {
ctx->Color._DrawDestMask = DD_AUX1_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
return;
}
break;
case GL_AUX2:
if (ctx->Visual.numAuxBuffers >= 3) {
ctx->Color._DrawDestMask = DD_AUX2_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
return;
}
break;
case GL_AUX3:
if (ctx->Visual.numAuxBuffers >= 4) {
ctx->Color._DrawDestMask = DD_AUX3_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
return;
}
break;
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
destMask = draw_buffer_enum_to_bitmask(mode);
if (destMask == ~0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
return;
}
ctx->Color.DrawBuffer = mode;
supportedMask = supported_buffer_bitmask(ctx);
destMask &= supportedMask;
if (destMask == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(mode)");
return;
}
ctx->Color.DrawBuffer[0] = mode;
ctx->Color._DrawDestMask[0] = destMask;
ctx->NewState |= _NEW_COLOR;
/*
@@ -316,6 +330,60 @@ _mesa_DrawBuffer( GLenum mode )
}
/**
* Called by glDrawBuffersARB; specifies the destination color buffers
* for N fragment program color outputs.
*/
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
{
GLint i;
GLuint usedBufferMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (n < 1 || n > ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)" );
return;
}
supportedMask = supported_buffer_bitmask(ctx);
usedBufferMask = 0;
for (i = 0; i < n; i++) {
GLuint destMask = draw_buffer_enum_to_bitmask(buffers[i]);
if (destMask == ~0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
return;
}
destMask &= supportedMask;
if (destMask == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(unsupported buffer)");
return;
}
if (destMask & usedBufferMask) {
/* can't use a dest buffer more than once! */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(duplicated buffer)");
return;
}
/* update bitmask */
usedBufferMask |= destMask;
/* save state */
ctx->Color.DrawBuffer[i] = buffers[i];
ctx->Color._DrawDestMask[i] = destMask;
}
ctx->NewState |= _NEW_COLOR;
/*
* Call device driver function.
*/
if (ctx->Driver.DrawBuffers)
(*ctx->Driver.DrawBuffers)(ctx, n, buffers);
}
/**
* Set the color buffer source for reading pixels.
*
@@ -330,89 +398,24 @@ _mesa_DrawBuffer( GLenum mode )
void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode )
{
GLuint srcMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
/*
* Do error checking and compute ctx->Pixel._ReadSrcMask.
*/
switch (mode) {
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
ctx->Pixel._ReadSrcMask = DD_FRONT_LEFT_BIT;
break;
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
if (!ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel._ReadSrcMask = DD_BACK_LEFT_BIT;
break;
#if _HAVE_FULL_GL
case GL_FRONT_RIGHT:
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel._ReadSrcMask = DD_FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel._ReadSrcMask = DD_BACK_RIGHT_BIT;
break;
case GL_AUX0:
if (ctx->Visual.numAuxBuffers >= 1) {
ctx->Pixel._ReadSrcMask = DD_AUX0_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
return;
}
break;
case GL_AUX1:
if (ctx->Visual.numAuxBuffers >= 2) {
ctx->Pixel._ReadSrcMask = DD_AUX1_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
return;
}
break;
case GL_AUX2:
if (ctx->Visual.numAuxBuffers >= 3) {
ctx->Pixel._ReadSrcMask = DD_AUX2_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
return;
}
break;
case GL_AUX3:
if (ctx->Visual.numAuxBuffers >= 4) {
ctx->Pixel._ReadSrcMask = DD_AUX3_BIT;
}
else {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
return;
}
break;
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
return;
srcMask = read_buffer_enum_to_bitmask(mode);
if (srcMask == ~0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
return;
}
supportedMask = supported_buffer_bitmask(ctx);
if ((srcMask & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(mode)");
return;
}
ctx->Pixel._ReadSrcMask = srcMask;
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= _NEW_PIXEL;
@@ -423,6 +426,7 @@ _mesa_ReadBuffer( GLenum mode )
(*ctx->Driver.ReadBuffer)(ctx, mode);
}
#if _HAVE_FULL_GL
/**
@@ -485,6 +489,7 @@ _mesa_ResizeBuffersMESA( void )
}
}
/*
* XXX move somewhere else someday?
*/
@@ -550,6 +555,8 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
ctx->Driver.Scissor( ctx, x, y, width, height );
}
/**********************************************************************/
/** \name State management */
/*@{*/