mesa/compiler: move MAX_VARYING to shader_enums.h

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Kenneth Graunke
2016-03-01 17:41:02 -08:00
committed by Timothy Arceri
parent cd52b4fb16
commit 53d1f4251f
2 changed files with 1 additions and 1 deletions

View File

@@ -172,6 +172,7 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
/*@}*/
#define MAX_VARYING 32 /**< number of float[4] vectors */
/**
* Indexes for vertex shader outputs, geometry shader inputs/outputs, and

View File

@@ -198,7 +198,6 @@
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 1
#define MAX_VARYING 32 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 64