mesa/compiler: move MAX_VARYING to shader_enums.h
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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committed by
Timothy Arceri

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cd52b4fb16
commit
53d1f4251f
@@ -172,6 +172,7 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
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BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
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BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
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/*@}*/
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/*@}*/
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#define MAX_VARYING 32 /**< number of float[4] vectors */
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/**
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/**
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* Indexes for vertex shader outputs, geometry shader inputs/outputs, and
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* Indexes for vertex shader outputs, geometry shader inputs/outputs, and
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@@ -198,7 +198,6 @@
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#define MAX_PROGRAM_CALL_DEPTH 8
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#define MAX_PROGRAM_CALL_DEPTH 8
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#define MAX_PROGRAM_TEMPS 256
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#define MAX_PROGRAM_TEMPS 256
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#define MAX_PROGRAM_ADDRESS_REGS 1
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#define MAX_PROGRAM_ADDRESS_REGS 1
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#define MAX_VARYING 32 /**< number of float[4] vectors */
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#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
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#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
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#define MAX_PROGRAM_INPUTS 32
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#define MAX_PROGRAM_INPUTS 32
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#define MAX_PROGRAM_OUTPUTS 64
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#define MAX_PROGRAM_OUTPUTS 64
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