mesa/compiler: move MAX_VARYING to shader_enums.h
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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Timothy Arceri

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@@ -172,6 +172,7 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
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BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
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/*@}*/
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#define MAX_VARYING 32 /**< number of float[4] vectors */
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/**
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* Indexes for vertex shader outputs, geometry shader inputs/outputs, and
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