radv: remove radv_graphics_pipeline::next_vertex_stage
Use the active stages bitfield instead. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22192>
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Marge Bot

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f224e9f1a5
commit
53b2b30d0b
@@ -3715,7 +3715,7 @@ lookup_vs_prolog(struct radv_cmd_buffer *cmd_buffer, const struct radv_shader *v
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key.as_ls = vs_shader->info.vs.as_ls && instance_rate_inputs;
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key.is_ngg = vs_shader->info.is_ngg;
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key.wave32 = vs_shader->info.wave_size == 32;
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key.next_stage = pipeline->next_vertex_stage;
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key.next_stage = ffs(cmd_buffer->state.active_stages) - 1;
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union vs_prolog_key_header header;
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header.v = 0;
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@@ -4409,13 +4409,7 @@ radv_pipeline_init_vertex_input_state(const struct radv_device *device,
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}
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}
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if (pipeline->base.shaders[MESA_SHADER_VERTEX])
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pipeline->next_vertex_stage = MESA_SHADER_VERTEX;
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else if (pipeline->base.shaders[MESA_SHADER_TESS_CTRL])
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pipeline->next_vertex_stage = MESA_SHADER_TESS_CTRL;
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else
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pipeline->next_vertex_stage = MESA_SHADER_GEOMETRY;
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if (pipeline->next_vertex_stage == MESA_SHADER_VERTEX) {
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if (pipeline->base.shaders[MESA_SHADER_VERTEX]) {
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const struct radv_shader *vs_shader = pipeline->base.shaders[MESA_SHADER_VERTEX];
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pipeline->can_use_simple_input = vs_shader->info.is_ngg == pdevice->use_ngg &&
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vs_shader->info.wave_size == pdevice->ge_wave_size;
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@@ -2242,7 +2242,6 @@ struct radv_graphics_pipeline {
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uint32_t attrib_index_offset[MAX_VERTEX_ATTRIBS];
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uint32_t vb_desc_usage_mask;
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uint32_t vb_desc_alloc_size;
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uint8_t next_vertex_stage;
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uint32_t pa_sc_mode_cntl_1;
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uint32_t db_render_control;
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