mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -406,7 +406,6 @@ void st_init_extensions(struct st_context *st)
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{ o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
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/* GL_NV_point_sprite is not supported by gallium because we don't
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* support the GL_POINT_SPRITE_R_MODE_NV option. */
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{ o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
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{ o(OES_standard_derivatives), PIPE_CAP_SM3 },
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{ o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
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