[intel-GEM] Add tiling support to swrast.
Accessing tiled surfaces without using the fence registers requires that software deal with the address swizzling itself.
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@@ -33,6 +33,10 @@ extern void intelInitSpanFuncs(GLcontext * ctx);
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extern void intelSpanRenderFinish(GLcontext * ctx);
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extern void intelSpanRenderStart(GLcontext * ctx);
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extern void intel_set_span_functions(struct gl_renderbuffer *rb);
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extern void intel_set_span_functions(struct gl_renderbuffer *rb, int tiling);
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#define INTEL_TILE_NONE 0
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#define INTEL_TILE_X 1
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#define INTEL_TILE_Y 2
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#endif
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