Lighting now emits colors as CHAN_TYPE, as it used to. This will require

minor adjustments in the dri drivers for twosided lighting to work again.
This commit is contained in:
Keith Whitwell
2001-07-17 19:39:32 +00:00
parent 4ae22b9721
commit 5356031129
10 changed files with 293 additions and 160 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: ss_triangle.c,v 1.14 2001/07/12 22:09:21 keithw Exp $ */
/* $Id: ss_triangle.c,v 1.15 2001/07/17 19:39:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -141,8 +141,8 @@ static void _swsetup_render_point_tri( GLcontext *ctx,
}
}
#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
#define SS_SPEC(a,b) UNCLAMPED_FLOAT_TO_RGB_CHAN(a,b)
#define SS_COLOR(a,b) COPY_CHAN4(a,b)
#define SS_SPEC(a,b) COPY_3V(a,b)
#define SS_IND(a,b) (a = b)
#define IND (0)