gallium/cso: fix indentation

Only one of these were recently introduced. However, since
we keep copy/pasting the same wrong indentation we should
probably just fix it.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Thomas Hindoe Paaboel Andersen
2016-03-01 14:45:00 -07:00
committed by Brian Paul
parent 37cfc51b13
commit 535002f4da

View File

@@ -847,7 +847,7 @@ void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_geometry_shader(struct cso_context *ctx, void *handle)
{
if (handle == ctx->geometry_shader) {
if (handle == ctx->geometry_shader) {
/* unbind before deleting */
ctx->pipe->bind_gs_state(ctx->pipe, NULL);
ctx->geometry_shader = NULL;
@@ -892,7 +892,7 @@ void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle)
{
if (handle == ctx->tessctrl_shader) {
if (handle == ctx->tessctrl_shader) {
/* unbind before deleting */
ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
ctx->tessctrl_shader = NULL;
@@ -937,7 +937,7 @@ void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle)
{
if (handle == ctx->tesseval_shader) {
if (handle == ctx->tesseval_shader) {
/* unbind before deleting */
ctx->pipe->bind_tes_state(ctx->pipe, NULL);
ctx->tesseval_shader = NULL;
@@ -982,7 +982,7 @@ void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
{
if (handle == ctx->compute_shader) {
if (handle == ctx->compute_shader) {
/* unbind before deleting */
ctx->pipe->bind_compute_state(ctx->pipe, NULL);
ctx->compute_shader = NULL;