gallium/cso: fix indentation
Only one of these were recently introduced. However, since we keep copy/pasting the same wrong indentation we should probably just fix it. Reviewed-by: Brian Paul <brianp@vmware.com>
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committed by
Brian Paul

parent
37cfc51b13
commit
535002f4da
@@ -847,7 +847,7 @@ void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle)
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void cso_delete_geometry_shader(struct cso_context *ctx, void *handle)
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{
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if (handle == ctx->geometry_shader) {
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if (handle == ctx->geometry_shader) {
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/* unbind before deleting */
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ctx->pipe->bind_gs_state(ctx->pipe, NULL);
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ctx->geometry_shader = NULL;
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@@ -892,7 +892,7 @@ void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle)
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void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle)
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{
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if (handle == ctx->tessctrl_shader) {
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if (handle == ctx->tessctrl_shader) {
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/* unbind before deleting */
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ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
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ctx->tessctrl_shader = NULL;
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@@ -937,7 +937,7 @@ void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle)
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void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle)
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{
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if (handle == ctx->tesseval_shader) {
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if (handle == ctx->tesseval_shader) {
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/* unbind before deleting */
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ctx->pipe->bind_tes_state(ctx->pipe, NULL);
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ctx->tesseval_shader = NULL;
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@@ -982,7 +982,7 @@ void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
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void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
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{
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if (handle == ctx->compute_shader) {
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if (handle == ctx->compute_shader) {
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/* unbind before deleting */
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ctx->pipe->bind_compute_state(ctx->pipe, NULL);
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ctx->compute_shader = NULL;
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