mesa: stop using MAX_WIDTH in glReadPixels code

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2012-02-19 20:08:51 -07:00
parent 2e09fe4b9c
commit 531eaca41b

View File

@@ -110,6 +110,7 @@ read_depth_pixels( struct gl_context *ctx,
GLint j;
GLubyte *dst, *map;
int dstStride, stride;
GLfloat *depthValues;
if (!rb)
return;
@@ -119,8 +120,6 @@ read_depth_pixels( struct gl_context *ctx,
ASSERT(y >= 0);
ASSERT(x + width <= (GLint) rb->Width);
ASSERT(y + height <= (GLint) rb->Height);
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing))
return;
@@ -136,15 +135,23 @@ read_depth_pixels( struct gl_context *ctx,
return;
}
/* General case (slower) */
for (j = 0; j < height; j++, y++) {
GLfloat depthValues[MAX_WIDTH];
_mesa_unpack_float_z_row(rb->Format, width, map, depthValues);
_mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing);
depthValues = (GLfloat *) malloc(width * sizeof(GLfloat));
dst += dstStride;
map += stride;
if (depthValues) {
/* General case (slower) */
for (j = 0; j < height; j++, y++) {
_mesa_unpack_float_z_row(rb->Format, width, map, depthValues);
_mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing);
dst += dstStride;
map += stride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(depthValues);
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
@@ -163,15 +170,12 @@ read_stencil_pixels( struct gl_context *ctx,
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint j;
GLubyte *map;
GLubyte *map, *stencil;
GLint stride;
if (!rb)
return;
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
@@ -179,19 +183,27 @@ read_stencil_pixels( struct gl_context *ctx,
return;
}
/* process image row by row */
for (j = 0; j < height; j++) {
GLvoid *dest;
GLubyte stencil[MAX_WIDTH];
stencil = (GLubyte *) malloc(width * sizeof(GLubyte));
_mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_STENCIL_INDEX, type, j, 0);
if (stencil) {
/* process image row by row */
for (j = 0; j < height; j++) {
GLvoid *dest;
_mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
_mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_STENCIL_INDEX, type, j, 0);
map += stride;
_mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
map += stride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(stencil);
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
@@ -378,7 +390,7 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLubyte *depthMap, *stencilMap;
GLubyte *depthMap, *stencilMap, *stencilVals;
int depthStride, stencilStride, i, j;
if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED)
@@ -399,21 +411,28 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
return GL_TRUE; /* don't bother trying the slow path */
}
for (j = 0; j < height; j++) {
GLubyte stencilVals[MAX_WIDTH];
stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
_mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
_mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
stencilMap, stencilVals);
if (stencilVals) {
for (j = 0; j < height; j++) {
_mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
_mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
stencilMap, stencilVals);
for (i = 0; i < width; i++) {
dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
for (i = 0; i < width; i++) {
dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
}
depthMap += depthStride;
stencilMap += stencilStride;
dst += dstStride / 4;
}
depthMap += depthStride;
stencilMap += stencilStride;
dst += dstStride / 4;
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(stencilVals);
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
@@ -434,6 +453,9 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLubyte *depthMap, *stencilMap;
int depthStride, stencilStride, j;
GLubyte *stencilVals;
GLfloat *depthVals;
/* The depth and stencil buffers might be separate, or a single buffer.
* If one buffer, only map it once.
@@ -460,21 +482,29 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
stencilStride = depthStride;
}
for (j = 0; j < height; j++) {
GLubyte stencilVals[MAX_WIDTH];
GLfloat depthVals[MAX_WIDTH];
stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
depthVals = (GLfloat *) malloc(width * sizeof(GLfloat));
_mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals);
_mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
stencilMap, stencilVals);
if (stencilVals && depthVals) {
for (j = 0; j < height; j++) {
_mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals);
_mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
stencilMap, stencilVals);
_mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst,
depthVals, stencilVals, packing);
_mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst,
depthVals, stencilVals, packing);
depthMap += depthStride;
stencilMap += stencilStride;
dst += dstStride;
depthMap += depthStride;
stencilMap += stencilStride;
dst += dstStride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(stencilVals);
free(depthVals);
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
if (stencilRb != depthRb) {