mesa: Apply MSVC portability fixes from Alan Hourihane.

This commit is contained in:
José Fonseca
2008-05-31 18:14:09 +09:00
parent 45b2c23d7a
commit 53174afeeb
24 changed files with 114 additions and 114 deletions

View File

@@ -250,7 +250,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[1] = ctx->Fog.Start;
value[2] = ctx->Fog.End;
value[3] = (ctx->Fog.End == ctx->Fog.Start)
? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
? 1.0 : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
return;
case STATE_CLIPPLANE:
{
@@ -411,7 +411,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
if (texObj) {
struct gl_texture_image *texImage = texObj->Image[0][0];
ASSIGN_4V(value, 1.0 / texImage->Width,
1.0 / texImage->Height,
(GLfloat)(1.0 / texImage->Height),
0.0, 1.0);
}
}
@@ -426,10 +426,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
* exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
*/
value[0] = (ctx->Fog.End == ctx->Fog.Start)
? 1.0 : -1.0F / (ctx->Fog.End - ctx->Fog.Start);
? 1.0 : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
value[2] = ctx->Fog.Density * ONE_DIV_LN2;
value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
case STATE_LIGHT_SPOT_DIR_NORMALIZED: {