mesa: add KHR_no_error support for glGetTexture*HandleARB()
It would be nice to have a no_error path for _mesa_test_texobj_completeness() because this function doesn't only test if the texture is complete. Anyway, that seems enough for now and a bunch of checks are skipped with this patch. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -532,6 +532,20 @@ is_sampler_border_color_valid(struct gl_sampler_object *samp)
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return GL_FALSE;
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}
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GLuint64 GLAPIENTRY
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_mesa_GetTextureHandleARB_no_error(GLuint texture)
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{
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struct gl_texture_object *texObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_lookup_texture(ctx, texture);
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if (!_mesa_is_texture_complete(texObj, &texObj->Sampler))
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_mesa_test_texobj_completeness(ctx, texObj);
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return get_texture_handle(ctx, texObj, &texObj->Sampler);
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}
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GLuint64 GLAPIENTRY
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_mesa_GetTextureHandleARB(GLuint texture)
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{
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@@ -583,6 +597,23 @@ _mesa_GetTextureHandleARB(GLuint texture)
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return get_texture_handle(ctx, texObj, &texObj->Sampler);
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}
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GLuint64 GLAPIENTRY
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_mesa_GetTextureSamplerHandleARB_no_error(GLuint texture, GLuint sampler)
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{
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struct gl_texture_object *texObj;
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struct gl_sampler_object *sampObj;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_lookup_texture(ctx, texture);
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sampObj = _mesa_lookup_samplerobj(ctx, sampler);
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if (!_mesa_is_texture_complete(texObj, sampObj))
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_mesa_test_texobj_completeness(ctx, texObj);
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return get_texture_handle(ctx, texObj, sampObj);
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}
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GLuint64 GLAPIENTRY
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_mesa_GetTextureSamplerHandleARB(GLuint texture, GLuint sampler)
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{
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