broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.

This commit is contained in:
Eric Anholt
2017-12-06 11:30:02 -08:00
parent 1ae48963f7
commit 52f024b052

View File

@@ -627,8 +627,9 @@ static void
emit_fragment_input(struct v3d_compile *c, int attr, nir_variable *var)
{
for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
c->inputs[attr * 4 + i] =
emit_fragment_varying(c, var, i);
int chan = var->data.location_frac + i;
c->inputs[attr * 4 + chan] =
emit_fragment_varying(c, var, chan);
}
}
@@ -1482,8 +1483,11 @@ ntq_setup_outputs(struct v3d_compile *c)
assert(array_len == 1);
(void)array_len;
for (int i = 0; i < 4; i++)
add_output(c, loc + i, var->data.location, i);
for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
add_output(c, loc + var->data.location_frac + i,
var->data.location,
var->data.location_frac + i);
}
if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
switch (var->data.location) {