ralloc: use rzalloc where it's necessary
No change in behavior. ralloc_size is equivalent to rzalloc_size. That will change though. Calls not switched to rzalloc_size: - ralloc_vasprintf - glsl_type::name allocation (it's filled with snprintf) - C++ classes where valgrind didn't show uninitialized values I switched most of non-glsl stuff to rzalloc without checking whether it's really needed. Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -448,9 +448,10 @@ nir_alu_instr *
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nir_alu_instr_create(nir_shader *shader, nir_op op)
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{
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unsigned num_srcs = nir_op_infos[op].num_inputs;
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/* TODO: don't use rzalloc */
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nir_alu_instr *instr =
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ralloc_size(shader,
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sizeof(nir_alu_instr) + num_srcs * sizeof(nir_alu_src));
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rzalloc_size(shader,
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sizeof(nir_alu_instr) + num_srcs * sizeof(nir_alu_src));
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instr_init(&instr->instr, nir_instr_type_alu);
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instr->op = op;
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@@ -486,8 +487,9 @@ nir_intrinsic_instr *
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nir_intrinsic_instr_create(nir_shader *shader, nir_intrinsic_op op)
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{
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unsigned num_srcs = nir_intrinsic_infos[op].num_srcs;
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/* TODO: don't use rzalloc */
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nir_intrinsic_instr *instr =
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ralloc_size(shader,
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rzalloc_size(shader,
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sizeof(nir_intrinsic_instr) + num_srcs * sizeof(nir_src));
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instr_init(&instr->instr, nir_instr_type_intrinsic);
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