vc4: Fix some inconsistent indentation.
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@@ -284,8 +284,8 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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return 8;
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else
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return 16;
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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@@ -386,12 +386,12 @@ vc4_screen_is_format_supported(struct pipe_screen *pscreen,
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retval |= PIPE_BIND_TRANSFER_WRITE;
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#if 0
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if (retval != usage) {
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fprintf(stderr,
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if (retval != usage) {
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fprintf(stderr,
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"not supported: format=%s, target=%d, sample_count=%d, "
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"usage=0x%x, retval=0x%x\n", util_format_name(format),
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target, sample_count, usage, retval);
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}
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}
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#endif
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return retval == usage;
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@@ -416,7 +416,7 @@ vc4_screen_create(int fd)
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vc4_fence_init(screen);
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vc4_debug = debug_get_option_vc4_debug();
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vc4_debug = debug_get_option_vc4_debug();
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if (vc4_debug & VC4_DEBUG_SHADERDB)
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vc4_debug |= VC4_DEBUG_NORAST;
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