util/disk_cache: use a helper to compute cache keys
This will allow to hash additional data into the cache keys or even change the hashing algorithm easily, should we decide to do so. v2: don't try to compute key (and crash) if cache is disabled Signed-off-by: Grazvydas Ignotas <notasas@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:

committed by
Timothy Arceri

parent
021c87fa24
commit
529a767041
@@ -1938,19 +1938,22 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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add_builtin_defines, state, ctx);
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if (!force_recompile) {
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char buf[41];
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_mesa_sha1_compute(source, strlen(source), shader->sha1);
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if (ctx->Cache && disk_cache_has_key(ctx->Cache, shader->sha1)) {
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/* We've seen this shader before and know it compiles */
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(buf, shader->sha1);
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fprintf(stderr, "deferring compile of shader: %s\n", buf);
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}
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shader->CompileStatus = compile_skipped;
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if (ctx->Cache) {
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char buf[41];
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disk_cache_compute_key(ctx->Cache, source, strlen(source),
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shader->sha1);
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if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
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/* We've seen this shader before and know it compiles */
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(buf, shader->sha1);
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fprintf(stderr, "deferring compile of shader: %s\n", buf);
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}
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shader->CompileStatus = compile_skipped;
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free((void *)shader->FallbackSource);
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shader->FallbackSource = NULL;
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return;
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free((void *)shader->FallbackSource);
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shader->FallbackSource = NULL;
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return;
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}
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}
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} else {
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/* We should only ever end up here if a re-compile has been forced by a
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@@ -1331,7 +1331,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
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ralloc_asprintf_append(&buf, "%s: %s\n",
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_mesa_shader_stage_to_abbrev(sh->Stage), sha1buf);
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}
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_mesa_sha1_compute(buf, strlen(buf), prog->data->sha1);
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disk_cache_compute_key(cache, buf, strlen(buf), prog->data->sha1);
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ralloc_free(buf);
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size_t size;
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@@ -271,7 +271,7 @@ test_put_and_get(void)
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cache = disk_cache_create("test", "make_check");
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_mesa_sha1_compute(blob, sizeof(blob), blob_key);
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disk_cache_compute_key(cache, blob, sizeof(blob), blob_key);
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/* Ensure that disk_cache_get returns nothing before anything is added. */
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result = disk_cache_get(cache, blob_key, &size);
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@@ -293,7 +293,7 @@ test_put_and_get(void)
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free(result);
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/* Test put and get of a second item. */
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_mesa_sha1_compute(string, sizeof(string), string_key);
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disk_cache_compute_key(cache, string, sizeof(string), string_key);
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disk_cache_put(cache, string_key, string, sizeof(string));
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/* disk_cache_put() hands things off to a thread give it some time to
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@@ -332,7 +332,7 @@ test_put_and_get(void)
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* For this test, we force this signature to land in the same
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* directory as the original blob first written to the cache.
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*/
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_mesa_sha1_compute(one_KB, 1024, one_KB_key);
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disk_cache_compute_key(cache, one_KB, 1024, one_KB_key);
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one_KB_key[0] = blob_key_byte_zero;
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disk_cache_put(cache, one_KB_key, one_KB, 1024);
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@@ -402,7 +402,7 @@ test_put_and_get(void)
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/* Finally, check eviction again after adding an object of size 1M. */
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one_MB = calloc(1024, 1024);
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_mesa_sha1_compute(one_MB, 1024 * 1024, one_MB_key);
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disk_cache_compute_key(cache, one_MB, 1024 * 1024, one_MB_key);
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one_MB_key[0] = blob_key_byte_zero;;
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disk_cache_put(cache, one_MB_key, one_MB, 1024 * 1024);
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