util/disk_cache: use a helper to compute cache keys

This will allow to hash additional data into the cache keys or even
change the hashing algorithm easily, should we decide to do so.

v2: don't try to compute key (and crash) if cache is disabled

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Grazvydas Ignotas
2017-03-16 01:09:27 +02:00
committed by Timothy Arceri
parent 021c87fa24
commit 529a767041
7 changed files with 51 additions and 25 deletions

View File

@@ -1938,19 +1938,22 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
add_builtin_defines, state, ctx);
if (!force_recompile) {
char buf[41];
_mesa_sha1_compute(source, strlen(source), shader->sha1);
if (ctx->Cache && disk_cache_has_key(ctx->Cache, shader->sha1)) {
/* We've seen this shader before and know it compiles */
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
_mesa_sha1_format(buf, shader->sha1);
fprintf(stderr, "deferring compile of shader: %s\n", buf);
}
shader->CompileStatus = compile_skipped;
if (ctx->Cache) {
char buf[41];
disk_cache_compute_key(ctx->Cache, source, strlen(source),
shader->sha1);
if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
/* We've seen this shader before and know it compiles */
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
_mesa_sha1_format(buf, shader->sha1);
fprintf(stderr, "deferring compile of shader: %s\n", buf);
}
shader->CompileStatus = compile_skipped;
free((void *)shader->FallbackSource);
shader->FallbackSource = NULL;
return;
free((void *)shader->FallbackSource);
shader->FallbackSource = NULL;
return;
}
}
} else {
/* We should only ever end up here if a re-compile has been forced by a

View File

@@ -1331,7 +1331,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
ralloc_asprintf_append(&buf, "%s: %s\n",
_mesa_shader_stage_to_abbrev(sh->Stage), sha1buf);
}
_mesa_sha1_compute(buf, strlen(buf), prog->data->sha1);
disk_cache_compute_key(cache, buf, strlen(buf), prog->data->sha1);
ralloc_free(buf);
size_t size;

View File

@@ -271,7 +271,7 @@ test_put_and_get(void)
cache = disk_cache_create("test", "make_check");
_mesa_sha1_compute(blob, sizeof(blob), blob_key);
disk_cache_compute_key(cache, blob, sizeof(blob), blob_key);
/* Ensure that disk_cache_get returns nothing before anything is added. */
result = disk_cache_get(cache, blob_key, &size);
@@ -293,7 +293,7 @@ test_put_and_get(void)
free(result);
/* Test put and get of a second item. */
_mesa_sha1_compute(string, sizeof(string), string_key);
disk_cache_compute_key(cache, string, sizeof(string), string_key);
disk_cache_put(cache, string_key, string, sizeof(string));
/* disk_cache_put() hands things off to a thread give it some time to
@@ -332,7 +332,7 @@ test_put_and_get(void)
* For this test, we force this signature to land in the same
* directory as the original blob first written to the cache.
*/
_mesa_sha1_compute(one_KB, 1024, one_KB_key);
disk_cache_compute_key(cache, one_KB, 1024, one_KB_key);
one_KB_key[0] = blob_key_byte_zero;
disk_cache_put(cache, one_KB_key, one_KB, 1024);
@@ -402,7 +402,7 @@ test_put_and_get(void)
/* Finally, check eviction again after adding an object of size 1M. */
one_MB = calloc(1024, 1024);
_mesa_sha1_compute(one_MB, 1024 * 1024, one_MB_key);
disk_cache_compute_key(cache, one_MB, 1024 * 1024, one_MB_key);
one_MB_key[0] = blob_key_byte_zero;;
disk_cache_put(cache, one_MB_key, one_MB, 1024 * 1024);