mesa: remove FEATURE_ARB_shader_objects and related defines.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -96,10 +96,8 @@
|
||||
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
|
||||
#include "nvprogram.h"
|
||||
#endif
|
||||
#if FEATURE_ARB_shader_objects
|
||||
#include "shaderapi.h"
|
||||
#include "uniforms.h"
|
||||
#endif
|
||||
#include "syncobj.h"
|
||||
#include "main/dispatch.h"
|
||||
|
||||
@@ -371,10 +369,8 @@ _mesa_create_exec_table(struct gl_context *ctx)
|
||||
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
|
||||
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
|
||||
|
||||
#if FEATURE_ARB_shader_objects
|
||||
_mesa_init_shader_dispatch(exec);
|
||||
_mesa_init_shader_uniform_dispatch(exec);
|
||||
#endif
|
||||
|
||||
/* 2. GL_EXT_blend_color */
|
||||
#if 0
|
||||
@@ -833,12 +829,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
|
||||
}
|
||||
#endif
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
if (ctx->API != API_OPENGLES2) {
|
||||
SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
|
||||
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (ctx->API != API_OPENGLES2) {
|
||||
SET_ClampColorARB(exec, _mesa_ClampColorARB);
|
||||
|
@@ -605,9 +605,7 @@ _mesa_init_constants(struct gl_context *ctx)
|
||||
#if FEATURE_ARB_fragment_program
|
||||
init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
|
||||
#endif
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
|
||||
#endif
|
||||
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
|
||||
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
|
||||
|
||||
@@ -625,13 +623,11 @@ _mesa_init_constants(struct gl_context *ctx)
|
||||
ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
|
||||
ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
|
||||
ctx->Const.MaxVarying = MAX_VARYING;
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
|
||||
ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
|
||||
ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
|
||||
ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
|
||||
ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
|
||||
#endif
|
||||
|
||||
/* Shading language version */
|
||||
if (_mesa_is_desktop_gl(ctx)) {
|
||||
|
@@ -405,8 +405,8 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
|
||||
#if FEATURE_ARB_framebuffer_object
|
||||
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_geometry_shader4 && 0
|
||||
/* XXX re-enable when GLSL compiler again supports geometry shaders */
|
||||
#if 0
|
||||
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
|
||||
@@ -415,13 +415,9 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
|
||||
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
|
||||
ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
|
||||
ctx->Extensions.ARB_point_sprite = GL_TRUE;
|
||||
#if FEATURE_ARB_shader_objects
|
||||
ctx->Extensions.ARB_shader_objects = GL_TRUE;
|
||||
ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_shading_language_100
|
||||
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.ARB_shadow = GL_TRUE;
|
||||
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
|
||||
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
|
||||
@@ -583,12 +579,8 @@ _mesa_enable_2_0_extensions(struct gl_context *ctx)
|
||||
ctx->Extensions.ARB_point_sprite = GL_TRUE;
|
||||
ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
|
||||
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
|
||||
#if FEATURE_ARB_shader_objects
|
||||
ctx->Extensions.ARB_shader_objects = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_shading_language_100
|
||||
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
|
||||
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
|
||||
}
|
||||
|
@@ -3065,7 +3065,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
#endif /* FEATURE_EXT_framebuffer_blit */
|
||||
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
void GLAPIENTRY
|
||||
_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
|
||||
GLuint texture, GLint level)
|
||||
@@ -3086,7 +3085,6 @@ _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
|
||||
"glFramebufferTextureFaceARB "
|
||||
"not implemented!");
|
||||
}
|
||||
#endif /* FEATURE_ARB_geometry_shader4 */
|
||||
|
||||
static void
|
||||
invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
|
||||
|
@@ -131,12 +131,10 @@ _mesa_GetString( GLenum name )
|
||||
return (const GLubyte *) 0;
|
||||
}
|
||||
return (const GLubyte *) ctx->Extensions.String;
|
||||
#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
|
||||
case GL_SHADING_LANGUAGE_VERSION:
|
||||
if (ctx->API == API_OPENGLES)
|
||||
break;
|
||||
return shading_language_version(ctx);
|
||||
#endif
|
||||
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
|
||||
FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
|
||||
case GL_PROGRAM_ERROR_STRING_NV:
|
||||
|
@@ -86,9 +86,6 @@
|
||||
|
||||
#define FEATURE_ARB_fragment_program 1
|
||||
#define FEATURE_ARB_vertex_program 1
|
||||
#define FEATURE_ARB_shader_objects 1
|
||||
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
|
||||
#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
|
||||
|
||||
#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
|
||||
#define FEATURE_ARB_map_buffer_range FEATURE_GL
|
||||
|
@@ -171,10 +171,8 @@ validate_shader_target(const struct gl_context *ctx, GLenum type)
|
||||
return ctx->Extensions.ARB_fragment_shader;
|
||||
case GL_VERTEX_SHADER:
|
||||
return ctx->Extensions.ARB_vertex_shader;
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
case GL_GEOMETRY_SHADER_ARB:
|
||||
return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
|
||||
#endif
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -478,12 +476,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
|
||||
|| _mesa_is_gles3(ctx);
|
||||
#endif
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
/* Are geometry shaders available in this context?
|
||||
*/
|
||||
const bool has_gs =
|
||||
_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
|
||||
#endif
|
||||
|
||||
/* Are uniform buffer objects available in this context?
|
||||
*/
|
||||
@@ -555,7 +551,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
|
||||
*params = shProg->TransformFeedback.BufferMode;
|
||||
return;
|
||||
#endif
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
case GL_GEOMETRY_VERTICES_OUT_ARB:
|
||||
if (!has_gs)
|
||||
break;
|
||||
@@ -571,7 +566,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
|
||||
break;
|
||||
*params = shProg->Geom.OutputType;
|
||||
return;
|
||||
#endif
|
||||
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
|
||||
unsigned i;
|
||||
GLint max_len = 0;
|
||||
@@ -863,7 +857,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
|
||||
shProg = NULL;
|
||||
}
|
||||
break;
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
case GL_GEOMETRY_SHADER_ARB:
|
||||
target = &ctx->Shader.CurrentGeometryProgram;
|
||||
if ((shProg == NULL)
|
||||
@@ -871,7 +864,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
|
||||
shProg = NULL;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case GL_FRAGMENT_SHADER:
|
||||
target = &ctx->Shader.CurrentFragmentProgram;
|
||||
if ((shProg == NULL)
|
||||
@@ -894,11 +886,9 @@ use_shader_program(struct gl_context *ctx, GLenum type,
|
||||
case GL_VERTEX_SHADER:
|
||||
/* Empty for now. */
|
||||
break;
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
case GL_GEOMETRY_SHADER_ARB:
|
||||
/* Empty for now. */
|
||||
break;
|
||||
#endif
|
||||
case GL_FRAGMENT_SHADER:
|
||||
if (*target == ctx->Shader._CurrentFragmentProgram) {
|
||||
_mesa_reference_shader_program(ctx,
|
||||
@@ -1521,8 +1511,6 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
|
||||
#endif /* FEATURE_ES2 */
|
||||
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value)
|
||||
{
|
||||
@@ -1584,8 +1572,6 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value)
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void
|
||||
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
|
||||
struct gl_shader_program *shProg)
|
||||
@@ -1745,9 +1731,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
|
||||
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
|
||||
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
|
||||
#endif
|
||||
|
||||
SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
|
||||
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
|
||||
|
@@ -243,11 +243,9 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
|
||||
prog->FragDataBindings = string_to_uint_map_ctor();
|
||||
prog->FragDataIndexBindings = string_to_uint_map_ctor();
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
prog->Geom.VerticesOut = 0;
|
||||
prog->Geom.InputType = GL_TRIANGLES;
|
||||
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
|
||||
#endif
|
||||
|
||||
prog->InfoLog = ralloc_strdup(prog, "");
|
||||
}
|
||||
|
@@ -87,9 +87,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
|
||||
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
|
||||
#endif
|
||||
|
||||
#if FEATURE_ARB_shader_objects
|
||||
shared->ShaderObjects = _mesa_NewHashTable();
|
||||
#endif
|
||||
|
||||
shared->BufferObjects = _mesa_NewHashTable();
|
||||
|
||||
@@ -321,11 +319,9 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
|
||||
_mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
|
||||
_mesa_DeleteHashTable(shared->DisplayList);
|
||||
|
||||
#if FEATURE_ARB_shader_objects
|
||||
_mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
|
||||
_mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
|
||||
_mesa_DeleteHashTable(shared->ShaderObjects);
|
||||
#endif
|
||||
|
||||
_mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
|
||||
_mesa_DeleteHashTable(shared->Programs);
|
||||
|
@@ -106,13 +106,11 @@ _mesa_init_program(struct gl_context *ctx)
|
||||
ctx->FragmentProgram.Cache = _mesa_new_program_cache();
|
||||
#endif
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
ctx->GeometryProgram.Enabled = GL_FALSE;
|
||||
/* right now by default we don't have a geometry program */
|
||||
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
|
||||
NULL);
|
||||
ctx->GeometryProgram.Cache = _mesa_new_program_cache();
|
||||
#endif
|
||||
|
||||
/* XXX probably move this stuff */
|
||||
#if FEATURE_ATI_fragment_shader
|
||||
@@ -138,10 +136,8 @@ _mesa_free_program_data(struct gl_context *ctx)
|
||||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
|
||||
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
|
||||
#endif
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
|
||||
_mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
|
||||
#endif
|
||||
/* XXX probably move this stuff */
|
||||
#if FEATURE_ATI_fragment_shader
|
||||
if (ctx->ATIFragmentShader.Current) {
|
||||
@@ -175,10 +171,8 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
|
||||
assert(ctx->FragmentProgram.Current);
|
||||
#endif
|
||||
|
||||
#if FEATURE_ARB_geometry_shader4
|
||||
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
|
||||
ctx->Shared->DefaultGeometryProgram);
|
||||
#endif
|
||||
|
||||
/* XXX probably move this stuff */
|
||||
#if FEATURE_ATI_fragment_shader
|
||||
|
Reference in New Issue
Block a user