mesa: remove FEATURE_ARB_shader_objects and related defines.

Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Oliver McFadden
2012-09-11 10:09:18 +03:00
parent 7ada8d371e
commit 528f48432e
10 changed files with 1 additions and 54 deletions

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@@ -96,10 +96,8 @@
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "nvprogram.h" #include "nvprogram.h"
#endif #endif
#if FEATURE_ARB_shader_objects
#include "shaderapi.h" #include "shaderapi.h"
#include "uniforms.h" #include "uniforms.h"
#endif
#include "syncobj.h" #include "syncobj.h"
#include "main/dispatch.h" #include "main/dispatch.h"
@@ -371,10 +369,8 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
#if FEATURE_ARB_shader_objects
_mesa_init_shader_dispatch(exec); _mesa_init_shader_dispatch(exec);
_mesa_init_shader_uniform_dispatch(exec); _mesa_init_shader_uniform_dispatch(exec);
#endif
/* 2. GL_EXT_blend_color */ /* 2. GL_EXT_blend_color */
#if 0 #if 0
@@ -833,12 +829,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
} }
#endif #endif
#if FEATURE_ARB_geometry_shader4
if (ctx->API != API_OPENGLES2) { if (ctx->API != API_OPENGLES2) {
SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
} }
#endif
if (ctx->API != API_OPENGLES2) { if (ctx->API != API_OPENGLES2) {
SET_ClampColorARB(exec, _mesa_ClampColorARB); SET_ClampColorARB(exec, _mesa_ClampColorARB);

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@@ -605,9 +605,7 @@ _mesa_init_constants(struct gl_context *ctx)
#if FEATURE_ARB_fragment_program #if FEATURE_ARB_fragment_program
init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
#endif #endif
#if FEATURE_ARB_geometry_shader4
init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
#endif
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
@@ -625,13 +623,11 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxVarying = MAX_VARYING; ctx->Const.MaxVarying = MAX_VARYING;
#if FEATURE_ARB_geometry_shader4
ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
#endif
/* Shading language version */ /* Shading language version */
if (_mesa_is_desktop_gl(ctx)) { if (_mesa_is_desktop_gl(ctx)) {

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@@ -405,8 +405,8 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
#if FEATURE_ARB_framebuffer_object #if FEATURE_ARB_framebuffer_object
ctx->Extensions.ARB_framebuffer_object = GL_TRUE; ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
#endif #endif
#if FEATURE_ARB_geometry_shader4 && 0
/* XXX re-enable when GLSL compiler again supports geometry shaders */ /* XXX re-enable when GLSL compiler again supports geometry shaders */
#if 0
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
#endif #endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
@@ -415,13 +415,9 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_occlusion_query = GL_TRUE; ctx->Extensions.ARB_occlusion_query = GL_TRUE;
ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.ARB_point_sprite = GL_TRUE;
#if FEATURE_ARB_shader_objects
ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE;
ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
#endif
#if FEATURE_ARB_shading_language_100
ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
#endif
ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
@@ -583,12 +579,8 @@ _mesa_enable_2_0_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.ARB_point_sprite = GL_TRUE;
ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
#if FEATURE_ARB_shader_objects
ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE;
#endif
#if FEATURE_ARB_shading_language_100
ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
#endif
ctx->Extensions.EXT_stencil_two_side = GL_TRUE; ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_vertex_shader = GL_TRUE;
} }

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@@ -3065,7 +3065,6 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
#endif /* FEATURE_EXT_framebuffer_blit */ #endif /* FEATURE_EXT_framebuffer_blit */
#if FEATURE_ARB_geometry_shader4
void GLAPIENTRY void GLAPIENTRY
_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
GLuint texture, GLint level) GLuint texture, GLint level)
@@ -3086,7 +3085,6 @@ _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
"glFramebufferTextureFaceARB " "glFramebufferTextureFaceARB "
"not implemented!"); "not implemented!");
} }
#endif /* FEATURE_ARB_geometry_shader4 */
static void static void
invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments, invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,

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@@ -131,12 +131,10 @@ _mesa_GetString( GLenum name )
return (const GLubyte *) 0; return (const GLubyte *) 0;
} }
return (const GLubyte *) ctx->Extensions.String; return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
case GL_SHADING_LANGUAGE_VERSION: case GL_SHADING_LANGUAGE_VERSION:
if (ctx->API == API_OPENGLES) if (ctx->API == API_OPENGLES)
break; break;
return shading_language_version(ctx); return shading_language_version(ctx);
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
case GL_PROGRAM_ERROR_STRING_NV: case GL_PROGRAM_ERROR_STRING_NV:

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@@ -86,9 +86,6 @@
#define FEATURE_ARB_fragment_program 1 #define FEATURE_ARB_fragment_program 1
#define FEATURE_ARB_vertex_program 1 #define FEATURE_ARB_vertex_program 1
#define FEATURE_ARB_shader_objects 1
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) #define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
#define FEATURE_ARB_map_buffer_range FEATURE_GL #define FEATURE_ARB_map_buffer_range FEATURE_GL

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@@ -171,10 +171,8 @@ validate_shader_target(const struct gl_context *ctx, GLenum type)
return ctx->Extensions.ARB_fragment_shader; return ctx->Extensions.ARB_fragment_shader;
case GL_VERTEX_SHADER: case GL_VERTEX_SHADER:
return ctx->Extensions.ARB_vertex_shader; return ctx->Extensions.ARB_vertex_shader;
#if FEATURE_ARB_geometry_shader4
case GL_GEOMETRY_SHADER_ARB: case GL_GEOMETRY_SHADER_ARB:
return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4; return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
#endif
default: default:
return false; return false;
} }
@@ -478,12 +476,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
|| _mesa_is_gles3(ctx); || _mesa_is_gles3(ctx);
#endif #endif
#if FEATURE_ARB_geometry_shader4
/* Are geometry shaders available in this context? /* Are geometry shaders available in this context?
*/ */
const bool has_gs = const bool has_gs =
_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4; _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
#endif
/* Are uniform buffer objects available in this context? /* Are uniform buffer objects available in this context?
*/ */
@@ -555,7 +551,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
*params = shProg->TransformFeedback.BufferMode; *params = shProg->TransformFeedback.BufferMode;
return; return;
#endif #endif
#if FEATURE_ARB_geometry_shader4
case GL_GEOMETRY_VERTICES_OUT_ARB: case GL_GEOMETRY_VERTICES_OUT_ARB:
if (!has_gs) if (!has_gs)
break; break;
@@ -571,7 +566,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
break; break;
*params = shProg->Geom.OutputType; *params = shProg->Geom.OutputType;
return; return;
#endif
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: { case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
unsigned i; unsigned i;
GLint max_len = 0; GLint max_len = 0;
@@ -863,7 +857,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
shProg = NULL; shProg = NULL;
} }
break; break;
#if FEATURE_ARB_geometry_shader4
case GL_GEOMETRY_SHADER_ARB: case GL_GEOMETRY_SHADER_ARB:
target = &ctx->Shader.CurrentGeometryProgram; target = &ctx->Shader.CurrentGeometryProgram;
if ((shProg == NULL) if ((shProg == NULL)
@@ -871,7 +864,6 @@ use_shader_program(struct gl_context *ctx, GLenum type,
shProg = NULL; shProg = NULL;
} }
break; break;
#endif
case GL_FRAGMENT_SHADER: case GL_FRAGMENT_SHADER:
target = &ctx->Shader.CurrentFragmentProgram; target = &ctx->Shader.CurrentFragmentProgram;
if ((shProg == NULL) if ((shProg == NULL)
@@ -894,11 +886,9 @@ use_shader_program(struct gl_context *ctx, GLenum type,
case GL_VERTEX_SHADER: case GL_VERTEX_SHADER:
/* Empty for now. */ /* Empty for now. */
break; break;
#if FEATURE_ARB_geometry_shader4
case GL_GEOMETRY_SHADER_ARB: case GL_GEOMETRY_SHADER_ARB:
/* Empty for now. */ /* Empty for now. */
break; break;
#endif
case GL_FRAGMENT_SHADER: case GL_FRAGMENT_SHADER:
if (*target == ctx->Shader._CurrentFragmentProgram) { if (*target == ctx->Shader._CurrentFragmentProgram) {
_mesa_reference_shader_program(ctx, _mesa_reference_shader_program(ctx,
@@ -1521,8 +1511,6 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
#endif /* FEATURE_ES2 */ #endif /* FEATURE_ES2 */
#if FEATURE_ARB_geometry_shader4
void GLAPIENTRY void GLAPIENTRY
_mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value) _mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value)
{ {
@@ -1584,8 +1572,6 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value)
} }
} }
#endif
void void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type, _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
struct gl_shader_program *shProg) struct gl_shader_program *shProg)
@@ -1745,9 +1731,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
#if FEATURE_ARB_geometry_shader4
SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
#endif
SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);

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@@ -243,11 +243,9 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->FragDataBindings = string_to_uint_map_ctor(); prog->FragDataBindings = string_to_uint_map_ctor();
prog->FragDataIndexBindings = string_to_uint_map_ctor(); prog->FragDataIndexBindings = string_to_uint_map_ctor();
#if FEATURE_ARB_geometry_shader4
prog->Geom.VerticesOut = 0; prog->Geom.VerticesOut = 0;
prog->Geom.InputType = GL_TRIANGLES; prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP; prog->Geom.OutputType = GL_TRIANGLE_STRIP;
#endif
prog->InfoLog = ralloc_strdup(prog, ""); prog->InfoLog = ralloc_strdup(prog, "");
} }

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@@ -87,9 +87,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
#endif #endif
#if FEATURE_ARB_shader_objects
shared->ShaderObjects = _mesa_NewHashTable(); shared->ShaderObjects = _mesa_NewHashTable();
#endif
shared->BufferObjects = _mesa_NewHashTable(); shared->BufferObjects = _mesa_NewHashTable();
@@ -321,11 +319,9 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(shared->DisplayList); _mesa_DeleteHashTable(shared->DisplayList);
#if FEATURE_ARB_shader_objects
_mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
_mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(shared->ShaderObjects); _mesa_DeleteHashTable(shared->ShaderObjects);
#endif
_mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(shared->Programs); _mesa_DeleteHashTable(shared->Programs);

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@@ -106,13 +106,11 @@ _mesa_init_program(struct gl_context *ctx)
ctx->FragmentProgram.Cache = _mesa_new_program_cache(); ctx->FragmentProgram.Cache = _mesa_new_program_cache();
#endif #endif
#if FEATURE_ARB_geometry_shader4
ctx->GeometryProgram.Enabled = GL_FALSE; ctx->GeometryProgram.Enabled = GL_FALSE;
/* right now by default we don't have a geometry program */ /* right now by default we don't have a geometry program */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
NULL); NULL);
ctx->GeometryProgram.Cache = _mesa_new_program_cache(); ctx->GeometryProgram.Cache = _mesa_new_program_cache();
#endif
/* XXX probably move this stuff */ /* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader
@@ -138,10 +136,8 @@ _mesa_free_program_data(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache); _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
#endif #endif
#if FEATURE_ARB_geometry_shader4
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
_mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache); _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
#endif
/* XXX probably move this stuff */ /* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) { if (ctx->ATIFragmentShader.Current) {
@@ -175,10 +171,8 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
assert(ctx->FragmentProgram.Current); assert(ctx->FragmentProgram.Current);
#endif #endif
#if FEATURE_ARB_geometry_shader4
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
ctx->Shared->DefaultGeometryProgram); ctx->Shared->DefaultGeometryProgram);
#endif
/* XXX probably move this stuff */ /* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader #if FEATURE_ATI_fragment_shader