mesa: remove FEATURE_ARB_shader_objects and related defines.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -405,8 +405,8 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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#if FEATURE_ARB_framebuffer_object
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ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
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#endif
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#if FEATURE_ARB_geometry_shader4 && 0
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/* XXX re-enable when GLSL compiler again supports geometry shaders */
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#if 0
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ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
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#endif
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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@@ -415,13 +415,9 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_occlusion_query = GL_TRUE;
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ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
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#endif
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#if FEATURE_ARB_shading_language_100
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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#endif
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ctx->Extensions.ARB_shadow = GL_TRUE;
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ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
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ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
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@@ -583,12 +579,8 @@ _mesa_enable_2_0_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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#endif
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#if FEATURE_ARB_shading_language_100
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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#endif
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ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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}
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