gallium: add EXT_texture_sRGB_decode.
This uses a sampler view to access the texture with the alternate format. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -221,6 +221,10 @@ update_textures(struct st_context *st)
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firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
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firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
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if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) && (_mesa_get_format_color_encoding(firstImage->base.TexFormat) == GL_SRGB)) {
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firstImageFormat = st_mesa_format_to_pipe_format(_mesa_get_srgb_format_linear(firstImage->base.TexFormat));
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}
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if (firstImageFormat != stObj->pt->format)
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st_view_format = firstImageFormat;
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@@ -387,6 +387,7 @@ void st_init_extensions(struct st_context *st)
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PIPE_TEXTURE_2D, 0,
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PIPE_BIND_SAMPLER_VIEW, 0)) {
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ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
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ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
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}
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if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
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