d3d12: Use CPU storage in TC for buffers

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
This commit is contained in:
Jesse Natalie
2022-02-07 14:07:02 -08:00
committed by Marge Bot
parent 96d68cb300
commit 52766e020f

View File

@@ -350,7 +350,9 @@ d3d12_resource_create(struct pipe_screen *pscreen,
} }
init_valid_range(res); init_valid_range(res);
threaded_resource_init(&res->base.b, false, 0); threaded_resource_init(&res->base.b,
templ->usage == PIPE_USAGE_DEFAULT &&
templ->target == PIPE_BUFFER, 64);
memset(&res->bind_counts, 0, sizeof(d3d12_resource::bind_counts)); memset(&res->bind_counts, 0, sizeof(d3d12_resource::bind_counts));