added a few OpenGL 2.0 tokens (temporary)
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@@ -2254,6 +2254,14 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
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* XXX temporary - remove when glext.h is updated
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*/
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#ifndef GL_VERSION_2_0
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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GLAPI void GLAPIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
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GLAPI void GLAPIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
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GLAPI void GLAPIENTRY glStencilMaskSeparate (GLenum, GLuint);
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