radv: Determine tcs_in_out_eq in radv_pipeline instead of the compiler.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9201>
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@@ -3351,7 +3351,35 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
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}
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NIR_PASS_V(nir[i], nir_lower_memory_model);
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if (i == MESA_SHADER_TESS_CTRL) {
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if (i == MESA_SHADER_VERTEX) {
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if (nir[MESA_SHADER_TESS_CTRL] && !radv_use_llvm_for_stage(device, i)) {
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/* When the number of TCS input and output vertices are the same (typically 3):
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* - There is an equal amount of LS and HS invocations
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* - In case of merged LSHS shaders, the LS and HS halves of the shader
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* always process the exact same vertex. We can use this knowledge to optimize them.
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*
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* We don't set tcs_in_out_eq if the float controls differ because that might
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* involve different float modes for the same block and our optimizer
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* doesn't handle a instruction dominating another with a different mode.
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*/
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infos[i].vs.tcs_in_out_eq =
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device->physical_device->rad_info.chip_class >= GFX9 &&
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pipeline_key->tess_input_vertices == nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out &&
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nir[MESA_SHADER_VERTEX]->info.float_controls_execution_mode == nir[MESA_SHADER_TESS_CTRL]->info.float_controls_execution_mode;
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if (infos[i].vs.tcs_in_out_eq)
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infos[i].vs.tcs_temp_only_input_mask =
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nir[MESA_SHADER_TESS_CTRL]->info.inputs_read &
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nir[MESA_SHADER_VERTEX]->info.outputs_written &
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~nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_cross_invocation_inputs_read &
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~nir[MESA_SHADER_TESS_CTRL]->info.inputs_read_indirectly &
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~nir[MESA_SHADER_VERTEX]->info.outputs_accessed_indirectly;
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/* Copy data to TCS so it can be accessed by the backend if they are merged. */
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infos[MESA_SHADER_TESS_CTRL].vs.tcs_in_out_eq = infos[i].vs.tcs_in_out_eq;
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infos[MESA_SHADER_TESS_CTRL].vs.tcs_temp_only_input_mask = infos[i].vs.tcs_temp_only_input_mask;
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}
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} else if (i == MESA_SHADER_TESS_CTRL) {
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/* Copy correct primitive mode from TES info. */
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nir[i]->info.tess.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
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