egl: Make native display detection work more than once

eglGetDisplay is awful because you have to inspect the pointer you're
given and guess what type of native display it corresponds to. We make
it worse by caching the type of the first such display we detect, so if
the second call to eglGetDisplay is to a different display type, kaboom.

Fortunately this is a problem that can be solved with the delete key.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/156
This commit is contained in:
Adam Jackson
2019-10-08 20:20:36 -04:00
committed by Adam Jackson
parent 3f6e91a8d8
commit 5218c3b27e

View File

@@ -159,33 +159,23 @@ _eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
_EGLPlatformType
_eglGetNativePlatform(void *nativeDisplay)
{
static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
_EGLPlatformType detected_platform = native_platform;
_EGLPlatformType detected_platform = _eglGetNativePlatformFromEnv();
const char *detection_method = "environment";
if (detected_platform == _EGL_INVALID_PLATFORM) {
const char *detection_method;
detected_platform = _eglGetNativePlatformFromEnv();
detection_method = "environment overwrite";
if (detected_platform == _EGL_INVALID_PLATFORM) {
detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
detection_method = "autodetected";
}
if (detected_platform == _EGL_INVALID_PLATFORM) {
detected_platform = _EGL_NATIVE_PLATFORM;
detection_method = "build-time configuration";
}
_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
egl_platforms[detected_platform].name, detection_method);
p_atomic_cmpxchg(&native_platform, _EGL_INVALID_PLATFORM,
detected_platform);
detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
detection_method = "autodetected";
}
return native_platform;
if (detected_platform == _EGL_INVALID_PLATFORM) {
detected_platform = _EGL_NATIVE_PLATFORM;
detection_method = "build-time configuration";
}
_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
egl_platforms[detected_platform].name, detection_method);
return detected_platform;
}