glsl: Add ir support for sample qualifier; adjust compiler and linker

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Chris Forbes
2013-11-29 21:26:10 +13:00
parent 51aa15aca2
commit 51c5fc85e1
13 changed files with 60 additions and 4 deletions

View File

@@ -149,6 +149,7 @@ void ir_print_visitor::visit(ir_variable *ir)
printf("(declare ");
const char *const cent = (ir->centroid) ? "centroid " : "";
const char *const samp = (ir->sample) ? "sample " : "";
const char *const inv = (ir->invariant) ? "invariant " : "";
const char *const mode[] = { "", "uniform ", "shader_in ", "shader_out ",
"in ", "out ", "inout ",
@@ -157,8 +158,8 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const interp[] = { "", "smooth", "flat", "noperspective" };
STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);
printf("(%s%s%s%s) ",
cent, inv, mode[ir->mode], interp[ir->interpolation]);
printf("(%s%s%s%s%s) ",
cent, samp, inv, mode[ir->mode], interp[ir->interpolation]);
print_type(ir->type);
printf(" %s)", unique_name(ir));