Support for floating point color representation in tnl module.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: api_noop.c,v 1.7 2001/03/20 18:35:23 gareth Exp $ */
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/* $Id: api_noop.c,v 1.8 2001/04/28 08:39:17 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -155,85 +155,81 @@ void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
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void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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color[0] = UBYTE_TO_CHAN(a);
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color[1] = UBYTE_TO_CHAN(b);
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color[2] = UBYTE_TO_CHAN(c);
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color[3] = UBYTE_TO_CHAN(d);
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GLfloat *color = ctx->Current.Color;
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color[0] = UBYTE_TO_FLOAT(a);
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color[1] = UBYTE_TO_FLOAT(b);
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color[2] = UBYTE_TO_FLOAT(c);
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color[3] = UBYTE_TO_FLOAT(d);
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}
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void _mesa_noop_Color4ubv( const GLubyte *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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#if CHAN_TYPE == GL_UNSIGNED_BYTE
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COPY_4UBV( color, v );
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#else
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color[0] = UBYTE_TO_CHAN(v[0]);
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color[1] = UBYTE_TO_CHAN(v[1]);
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color[2] = UBYTE_TO_CHAN(v[2]);
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color[3] = UBYTE_TO_CHAN(v[3]);
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#endif
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GLfloat *color = ctx->Current.Color;
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color[0] = UBYTE_TO_FLOAT(v[0]);
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color[1] = UBYTE_TO_FLOAT(v[1]);
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color[2] = UBYTE_TO_FLOAT(v[2]);
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color[3] = UBYTE_TO_FLOAT(v[3]);
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}
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void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
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UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
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UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
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UNCLAMPED_FLOAT_TO_CHAN(color[3], d);
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GLfloat *color = ctx->Current.Color;
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color[0] = a;
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color[1] = b;
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color[2] = c;
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color[3] = d;
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}
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void _mesa_noop_Color4fv( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
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UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
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UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
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UNCLAMPED_FLOAT_TO_CHAN(color[3], v[3]);
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GLfloat *color = ctx->Current.Color;
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color[0] = v[0];
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color[1] = v[1];
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color[2] = v[2];
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color[3] = v[3];
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}
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void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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color[0] = UBYTE_TO_CHAN(a);
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color[1] = UBYTE_TO_CHAN(b);
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color[2] = UBYTE_TO_CHAN(c);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.Color;
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color[0] = UBYTE_TO_FLOAT(a);
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color[1] = UBYTE_TO_FLOAT(b);
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color[2] = UBYTE_TO_FLOAT(c);
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color[3] = 1.0;
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}
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void _mesa_noop_Color3ubv( const GLubyte *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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color[0] = UBYTE_TO_CHAN(v[0]);
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color[1] = UBYTE_TO_CHAN(v[1]);
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color[2] = UBYTE_TO_CHAN(v[2]);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.Color;
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color[0] = UBYTE_TO_FLOAT(v[0]);
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color[1] = UBYTE_TO_FLOAT(v[1]);
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color[2] = UBYTE_TO_FLOAT(v[2]);
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color[3] = 1.0;
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}
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void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
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UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
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UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.Color;
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color[0] = a;
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color[1] = b;
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color[2] = c;
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color[3] = 1.0;
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}
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void _mesa_noop_Color3fv( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.Color;
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UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
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UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
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UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.Color;
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color[0] = v[0];
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color[1] = v[1];
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color[2] = v[2];
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color[3] = 1.0;
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}
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void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
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@@ -376,41 +372,41 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v )
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void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.SecondaryColor;
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color[0] = UBYTE_TO_CHAN(a);
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color[1] = UBYTE_TO_CHAN(b);
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color[2] = UBYTE_TO_CHAN(c);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.SecondaryColor;
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color[0] = UBYTE_TO_FLOAT(a);
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color[1] = UBYTE_TO_FLOAT(b);
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color[2] = UBYTE_TO_FLOAT(c);
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color[3] = 1.0;
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}
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void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.SecondaryColor;
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color[0] = UBYTE_TO_CHAN(v[0]);
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color[1] = UBYTE_TO_CHAN(v[1]);
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color[2] = UBYTE_TO_CHAN(v[2]);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.SecondaryColor;
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color[0] = UBYTE_TO_FLOAT(v[0]);
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color[1] = UBYTE_TO_FLOAT(v[1]);
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color[2] = UBYTE_TO_FLOAT(v[2]);
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color[3] = 1.0;
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}
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void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.SecondaryColor;
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UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
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UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
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UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.SecondaryColor;
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color[0] = a;
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color[1] = b;
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color[2] = c;
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color[3] = 1.0;
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}
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void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLchan *color = ctx->Current.SecondaryColor;
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UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
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UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
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UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
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color[3] = CHAN_MAX;
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GLfloat *color = ctx->Current.SecondaryColor;
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color[0] = v[0];
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color[1] = v[1];
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color[2] = v[2];
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color[3] = 1.0;
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}
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void _mesa_noop_TexCoord1f( GLfloat a )
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